I made a 32k virtual texture from the BlueMarble images, myself, a while back. What I'd really like is a 32k version with the arctic ice in place. The BlueMarble texture looks kind of artificial. Does anyone know of a more realistic high-res earth texture?
Out of curiosity, do you know which compression level was used to make the .dds tiles? I used dxt1c because it introduced the fewest artifacts, but my installation size is nearly 2.5 GBs!
And about the superfluous high-detail textures: With 5 levels of 1k tiles, I counted and removed all tiles that contained only 1 color (ocean blue). There were 7 in level 3 and 115 in level 4. That's almost 20% (122/682) of all the tiles! I'm sure there are a lot more that just have a single, tiny, speck of an island, but it's harder to check for them.
P.S. -
Chris, when making the VTs, I use NetPBM's
pamdice to build the tiles. Unfortunately, that produces files like so: tx_YY_XX. Not only do I have to swap the columns, but I also have to remove any leading 0s (ala tx_X_Y). Is there any way that an optional field could be added to the VirtualTexture descriptor that allows the user to specify the format of the filenames? Something like
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