'Devil' DDS converter

Tips for creating and manipulating planet textures for Celestia.
Topic author
DBrady
Posts: 66
Joined: 14.07.2003
With us: 21 years 4 months
Location: Sydney

'Devil' DDS converter

Post #1by DBrady » 23.07.2003, 23:20

My 'devil' file converter is now available for download. It Can make 16k dxt1 maps including mipmaps in about a minute. At least on my system: 512ddr ram + 4.5g virtual memory.

Downloaad from...
http://www.celestiaproject.net/celestia/files/ ... verter.zip
It's 35KB.
You will also need to download the win32 end user package from...
http://openil.sourceforge.net/about.php
the link is in the bottom right hand corner on the above page.

It is very easy to use and example .bat files are included along with a readme.
Slan

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #2by Darkmiss » 07.08.2003, 22:12

Did you make this file yourself ?
It is very fast.

If so could you update it to use wild cards "*"
and also output a dds file of the same name, with dds extention automaticly?

EG:

Code: Select all

FileConverter *.tga dxt1


Then it would convert any tga file to dds without the need to keep editing the bat file ?
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Topic author
DBrady
Posts: 66
Joined: 14.07.2003
With us: 21 years 4 months
Location: Sydney

Post #3by DBrady » 07.08.2003, 23:04

Well i didnt write it from scratch if thats what you mean. It only took a small amount of coding on my part to pull the needed code from the precompiled dll's.

As for the wildcards suggestion - i would have to implement wildcards for all image file formats as it can convert from jpg, png, bmp, tga....etc straight to dds unlike nvdxt which only seems to accept tga(not sure if you're aware of this feature).
In short i probably wont. I'm quite busy these days and haven't been able to finish all the 32k textures i wanted to make. Maybe i'll implement it eventually but for now your goin to have to put up with the hardship of having to change the bat file every single time.

I'm glad you find it useful though. Is anyone else using it and have they managed to crunch a 16k texture yet. I know praesque did but failed-i dont know why the only thing i can think of was he was leaving out the dxt1 in the bat file.
Slan

Psykotik
Posts: 233
Joined: 02.11.2002
With us: 22 years
Location: Geneva
Contact:

Post #4by Psykotik » 07.08.2003, 23:47

I just tried the 16k earth nigth texture : works like a charm !

I'll spare a lot of time, thanks. Maybe I'll give a try to a 32k earth...


Return to “Textures”