Hi all,
My new 8K 'flat' Mars texture is ready .
While i worked with my old mars texture i found out that the image manipulation by Space Grafics caused a significant lose of details. Therefore i searched for a better mars texture and found this on PDS MAP-A-PLANET. But a really big problem was that this texture does't match with a bump map. Now i found a way to eliminate the distortions. OK this was one of the hardest jobs i ever did with Photoshop . After some final color corrections (removeing the blue from dark areas, reduceing the saturation)
The shots was made with this adjustmenst: 8k DXT1 Mars map, 8k DXT3 normal map, no ambient light, OpenGL vertex program (no haze)
The next shot is a little demonstration how importent is a good bump map for my flat Mars.
Finaly my current thinking of the colors of Mars. This shot was made with OpenGL vertex program/NVidea combiners. I've included an orange filter in my cloud map to simulate the haze caused by the dust in the lower atmosphere. For Celestias haze effect i used a bright light-blue which shall simulate the haze caused by the upper atmosphere.
My next step will be a better 8k normal map. The current map is build from a 5760x2880 data set and a real 8k map will further improve the details.
Bye Jens
p.s. John Van Vliet, i think this is good demonstration how powerful the JPG format can be. All the pictures together have a size of only 318KB ( best PNG compression: 2,61MB / Celestia PNG's: 4,3MB ) and the quality is excelent for the web.
My new 8k flat Mars texture
Whoaw! jim, this looks great, i thought Don's Mars would be king for quite a while IMO, but this is just as good.
Nice work
Yeah, PNG are not for web graphics at all, JPG and GIF work fine.
Nice work
p.s. John Van Vliet, i think this is good demonstration how powerful the JPG format can be. All the pictures together have a size of only 318KB ( best PNG compression: 2,61MB / Celestia PNG's: 4,3MB ) and the quality is excelent for the web.
Yeah, PNG are not for web graphics at all, JPG and GIF work fine.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Hi all,
The new Mars texture is now avialable on my web site. Sorry it's only the JPG version becaus my limeded webspace but it should be not to difficult to build a DDS version.
I think i foregot to mention this texture is designed to match (perfect) with the 16 bit MOLA dataset. I will upload my 8k normal map if Celestia works with 'standard' normal maps.
Tell me what you think about this Mars map.
Bye Jens
The new Mars texture is now avialable on my web site. Sorry it's only the JPG version becaus my limeded webspace but it should be not to difficult to build a DDS version.
I think i foregot to mention this texture is designed to match (perfect) with the 16 bit MOLA dataset. I will upload my 8k normal map if Celestia works with 'standard' normal maps.
Tell me what you think about this Mars map.
Bye Jens
Hi all,
Thanks to Chris I have now web space on shatters.net .
You will upload there in the future my textures and Celestia addons. At the moment you can find there a 8k DDS version of my flat Mars map.
http://www.celestiaproject.net/~jim/files/flatmars_8k.dds.zip (14,3MB)
I recommend my little script to build 4k and 2k DDS files.
http://celestiaproject.net/forum/viewtopic.php?t=2404
Bye Jens
Thanks to Chris I have now web space on shatters.net .
You will upload there in the future my textures and Celestia addons. At the moment you can find there a 8k DDS version of my flat Mars map.
http://www.celestiaproject.net/~jim/files/flatmars_8k.dds.zip (14,3MB)
I recommend my little script to build 4k and 2k DDS files.
http://celestiaproject.net/forum/viewtopic.php?t=2404
Bye Jens