Ceres Textures
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Topic authorFarGetaNik
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Ceres Textures
I am working on a good Ceres texture for a while. My effort is to produce an albedo color map (without shading, as close as possible to real color and brightness).
This is one try, the original texture is a 21k png (131MB!). I combined several textures published by NASA, still far from perfect.
https://drive.google.com/open?id=0B14NSu0PnA5xY20tc3V2cHV1cmc
Here is another try, just using one color texture by NASA, it is in much smaller resolution (the one I post is a jpg in full resolution):
https://drive.google.com/open?id=0B14NSu0PnA5xMkxEeHhDTjc0WlE
In both cases, I tried to remove the shadows by using the published DEM, but processed differently: http://www.planetary.org/multimedia/space-images/small-bodies/ceres-20150219-dem.html
But as far as I know it is from bevore orbit insertion and thus in very poor resolution. Are there any better global topography maps avaliable yet? Or a high incident angle texture?
This is one try, the original texture is a 21k png (131MB!). I combined several textures published by NASA, still far from perfect.
https://drive.google.com/open?id=0B14NSu0PnA5xY20tc3V2cHV1cmc
Here is another try, just using one color texture by NASA, it is in much smaller resolution (the one I post is a jpg in full resolution):
https://drive.google.com/open?id=0B14NSu0PnA5xMkxEeHhDTjc0WlE
In both cases, I tried to remove the shadows by using the published DEM, but processed differently: http://www.planetary.org/multimedia/space-images/small-bodies/ceres-20150219-dem.html
But as far as I know it is from bevore orbit insertion and thus in very poor resolution. Are there any better global topography maps avaliable yet? Or a high incident angle texture?
- John Van Vliet
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Topic authorFarGetaNik
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John Van Vliet wrote:you do know i have a 32bit cub file for that very OLD and very early Ceres dem
it is from pre orbital images taken on approach
Is it the one you posted a normalmap from on the Motherlode? Emelys version is closer to reality. Resolution would not be any different if it was pre-orbit. Also since the DEM is blurry, I can easily work around 8bit artifacts in the normalmap.
If it is a cub file I have no use for it since I have no idea how to read such a file. I am despairing over all the NASA images online in cub format!
- John Van Vliet
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Topic authorFarGetaNik
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- John Van Vliet
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Vesta has a very nice 3d mesh "vesta512.bds"
http://dawndata.igpp.ucla.edu/tw.jsp?section=geom ... els/GASKELL_CLAUDIA_2013_02_13
once converted to a isis3 cub it is a 587 meg heighrmap -- 48 pixels per degree
or a 450 meg mesh in blender
http://dawndata.igpp.ucla.edu/tw.jsp?section=geom ... els/GASKELL_CLAUDIA_2013_02_13
once converted to a isis3 cub it is a 587 meg heighrmap -- 48 pixels per degree
or a 450 meg mesh in blender
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Topic authorFarGetaNik
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Yes I'm using a 22MB binary cmod in my installation. More resolution would be nice, but not necessary. Maybe as a normalmap. But again, I have no idea how to use this online data unless it is in an easily readable format, the best Vesta DEM I have is 4k normal you posted somewhere, it worked fairly good to produce an acceptable albedo map.
Seeing NASAs renderings I think they have at leat a somewhat better DEM of Ceres.
Seeing NASAs renderings I think they have at leat a somewhat better DEM of Ceres.
Ceres texture maap on Steve Albers page
Steve Albers has done a great looking updated Ceres map in 8K
Here is the link: http://laps.noaa.gov/albers/sos/sos.html
Here is an image of the map:
Here is the link: http://laps.noaa.gov/albers/sos/sos.html
Here is an image of the map:
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Topic authorFarGetaNik
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fsgregs wrote:Steve Albers has done a great looking updated Ceres map in 8K
Yes I've seen that one. But lightning condistions in this texture are very inconsistent, and projection is a bit inacurrate. I prefer NASA's projection, like this one:
http://space.frieger.com/asteroids/data/dwarf/textures/Ceres/DLR2016/grayscale.jpg?size=max
When John Van Vliet releases his Ceres normal map, I can use this data to remove shading from the map, after a bit of procession I will get close to an albedo map. Hopefully NASA publishes a high-indicent-angle texture as they did with Mercury.
- John Van Vliet
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there is a large LAMO clear filter mosaic
--- preview ---
http://sbn.psi.edu/archive/dawn/fc/certified/DWNC ... CE_LAMO_G_00N_180E_EQU_CLR.JPG
and
http://sbn.psi.edu/archive/dawn/fc/certified/DWNC ... CE_LAMO_Q_43N_045E_LAM_CLR.JPG
the pds LAMO img map is 3.3 GIG
the older HAMO 21093X 10546 is 212 MiB
--- preview ---
http://sbn.psi.edu/archive/dawn/fc/certified/DWNC ... CE_LAMO_G_00N_180E_EQU_CLR.JPG
and
http://sbn.psi.edu/archive/dawn/fc/certified/DWNC ... CE_LAMO_Q_43N_045E_LAM_CLR.JPG
the pds LAMO img map is 3.3 GIG
the older HAMO 21093X 10546 is 212 MiB
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Topic authorFarGetaNik
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Topic authorFarGetaNik
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- nardo
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i meant ram. 16gb is making my life so much easier.FarGetaNik wrote:its not about disc space
i'm downloading it now, and it's quite the image. i'll see if my laptop can handle it.FarGetaNik wrote:It would be necessary to convert img to png and if downscaled to ~ 20k texture
PC: Acer Aspire E 15, Intel Core i5-6200U 2.3GHz (2.8GHz with Turbo Boost), 16GB DDR4, NVIDIA GeForce 940MX with 2GB VRAM, Windows 10 Home
- John Van Vliet
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Topic authorFarGetaNik
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nardo wrote:i meant ram. 16gb is making my life so much easier.
That's great for you. And that's exactly my problem.
John Van Vliet wrote:working on the 3 gig image .Right now i am removing the low light shading near the poles
Looks very promising. If the topography matches well, it should be possible to remove all the shading and produe an albedo map, necessary if rendering a normalmap in Celestia.
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Topic authorFarGetaNik
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So I've found the DEM on USGS: http://astrogeology.usgs.gov/search/map/Ceres/Dawn/DLR/FramingCamera/Ceres_Dawn_FC_HAMO_DTM_DLR_Global_60ppd_Oct2016
But while trying to process it my computer slowed incredibly. Monotoring with task manager clearly showed my RAM to be exhausted and finally I got a bluescreen. maybe I broke something there
But while trying to process it my computer slowed incredibly. Monotoring with task manager clearly showed my RAM to be exhausted and finally I got a bluescreen. maybe I broke something there
- nardo
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get an account so you can resize and reformat with their online tool. that's how i used to do it.
or you can use a tiled version then glue the tiles back together...
or you can use a tiled version then glue the tiles back together...
PC: Acer Aspire E 15, Intel Core i5-6200U 2.3GHz (2.8GHz with Turbo Boost), 16GB DDR4, NVIDIA GeForce 940MX with 2GB VRAM, Windows 10 Home
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Topic authorFarGetaNik
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selden wrote:If you haven't already, you might consider configuring a large, fixed paging file instead of letting windows dynamically adjust its size. That can help improve performance when it runs out of RAM. The traditional rule-of-thumb for paging file sizes is 4X the size of the RAM.
Hm thanks for the tip, didn't know about that. Well I don't want to complain too much, I just was kind of frustrated Today I tried out photoshop on my university's computers, and it worked well despite same RAM size. It might just come back to the unstable developer's version of Gimp I'm using right now to handle 16bit.
nardo wrote:get an account so you can resize and reformat with their online tool. that's how i used to do it.
or you can use a tiled version then glue the tiles back together...
That's possible on USGS? I'll search for it, maybe it will be easier to get the data I want (and not these huge .cub files). Thanks for the textures, this helps alot