Hi, after trying a pair of moon's textures I decided to made a moon texture by myself.
The source was http://pdsmaps.wr.usgs.gov/PDS/public/explorer/html/moonlvls.htm.
After some retouches this was the result. I'm satisfied with the result. It's a 8k texture without bumpmap because my ATI Radeon 8500 card makes celestia crash if I have bumpmapping on:
I also made a specular map for Europa's galilean moon. I don't know how close to reality it is, but It seems nice to me:
And finally, as a gift, a nice night view of West Europe.
Regards from Spain.
A custom moon texture and more.
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I would like to know how you got speculars working on the Radeon 8500 or did you capture this on another system with an NVidia card?
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
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Don. Edwards wrote:I would like to know how you got speculars working on the Radeon 8500 or did you capture this on another system with an NVidia card?
Speculars works well on my Radeon 8500 but when I turn on bumpmap then celestia crashes. I'm using Catalyst 3.2 drivers and. I have activated Render:OpenGL Vertex Program.
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Well I'll be darned. Looks like the folks that have ATI Radeon cards are a step closer to the NVidia users. But the bumpmaping issue is troublesome. I wonder whats causing that. Have you tried smaller bumpmaps.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
-
- Posts: 25
- Joined: 24.02.2003
- With us: 21 years 9 months
- Location: Spain