A custom moon texture and more.

Tips for creating and manipulating planet textures for Celestia.
Guest

A custom moon texture and more.

Post #1by Guest » 18.03.2003, 03:14

Hi, after trying a pair of moon's textures I decided to made a moon texture by myself.
The source was http://pdsmaps.wr.usgs.gov/PDS/public/explorer/html/moonlvls.htm.
After some retouches this was the result. I'm satisfied with the result. It's a 8k texture without bumpmap because my ATI Radeon 8500 card makes celestia crash if I have bumpmapping on:

Image

Image

Image

I also made a specular map for Europa's galilean moon. I don't know how close to reality it is, but It seems nice to me:

Image

And finally, as a gift, a nice night view of West Europe. :)

Image

Regards from Spain. :)

orion_nebula
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Post #2by orion_nebula » 18.03.2003, 03:25

The above post was posted by me, I wasn't logged in. :oops:

slashi
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Post #3by slashi » 19.03.2003, 11:55

Would you share it, please?

praesepe
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Post #4by praesepe » 19.03.2003, 12:47

Woah!, nice moon map orion nebula! It looks very detailed and without any kind of statical bumpmapping! congratulations :D

Your Europa specular texture reminds me to an experiment I did some time ago, but looks like that yours is inverted (scratches reflecting ice), take a look,

Image
Image
Image
Greets :P

praesepe

Don. Edwards
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Post #5by Don. Edwards » 20.03.2003, 12:50

I would like to know how you got speculars working on the Radeon 8500 or did you capture this on another system with an NVidia card?
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

orion_nebula
Posts: 25
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Post #6by orion_nebula » 20.03.2003, 15:30

Don. Edwards wrote:I would like to know how you got speculars working on the Radeon 8500 or did you capture this on another system with an NVidia card?


Speculars works well on my Radeon 8500 but when I turn on bumpmap then celestia crashes. I'm using Catalyst 3.2 drivers and. I have activated Render:OpenGL Vertex Program.

Don. Edwards
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Post #7by Don. Edwards » 20.03.2003, 19:54

Well I'll be darned. Looks like the folks that have ATI Radeon cards are a step closer to the NVidia users. But the bumpmaping issue is troublesome. I wonder whats causing that. Have you tried smaller bumpmaps.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

orion_nebula
Posts: 25
Joined: 24.02.2003
With us: 21 years 8 months
Location: Spain

Post #8by orion_nebula » 20.03.2003, 21:04

Yes, I've tried 2k and 1k with no luck...
Besides, sometimes Celestia crashes ramdomly and I must reinstall it.

Regards.

Sum0
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Location: Norwich, UK

Post #9by Sum0 » 20.03.2003, 22:25

Nice moon! This looks just like the real thing.
"I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question."


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