8k mars map without static bumpmaping

Tips for creating and manipulating planet textures for Celestia.
Topic author
jim
Posts: 378
Joined: 14.01.2003
With us: 21 years 8 months
Location: Germany

8k mars map without static bumpmaping

Post #1by jim » 18.01.2003, 15:30

Hi all

I'm working on a 8k mars map without static bumpmaping (for better results with dynamic bumpmaping). I use the well known 10k map from spacegraphics. Now this is my first result.

Image

Now my question is there already a unbumped hires mars map available? If it is so tell me how i can find it and i will stop my work.

Bye Jens

Jango Fett
Posts: 69
Joined: 13.01.2003
With us: 21 years 8 months
Location: Osijek, Croatia

Post #2by Jango Fett » 18.01.2003, 20:14

Sorry, I don't know if there's such map. But I'm posting to ask you if you know where can I download this Mars 10k texture... thanks! (I'm currently using 8k)

Topic author
jim
Posts: 378
Joined: 14.01.2003
With us: 21 years 8 months
Location: Germany

Post #3by jim » 18.01.2003, 21:10

Jango,

you find this 10k map at http://www.space-graphics.com/redmars.htm. But celestia textures must have a size with a power of two (e.g. 4k, 8k, 16k) that means you can't use a 10K textur. I will resize my textur after processing.

Bye Jens

alegator
Posts: 51
Joined: 29.12.2002
With us: 21 years 9 months

Post #4by alegator » 19.01.2003, 04:28

Jim, try this link, I downloaded a 150MB map of Mars, color from Viking 1&2:
http://pdsmaps.wr.usgs.gov/PDS/public/e ... mfront.htm
I have Celestia v1.2.5 running on the following machine:
Dell Dimension8200
WinXP Pro/SP1
P4 2.53Ghz 533MhzFSB
2Gb RDRAM PC800
ATI RADEON8500 PRO 128MB videocard
Viewsonic VP230mb 23.1" LCD 1600x1200 native
2 HD 120Gb each

Vicware
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Joined: 23.02.2002
With us: 22 years 7 months
Location: Los Angeles, CA

8k dds or 8k jpg?

Post #5by Vicware » 20.01.2003, 21:15

I'm not sure what's (visually) better - your SpaceGraphics 8k jpg or
the 8k dds I've been using?

Vic


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