strange orbit bug

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
phoenix
Posts: 214
Joined: 18.06.2002
With us: 22 years 5 months
Location: Germany - Berlin

strange orbit bug

Post #1by phoenix » 18.08.2006, 22:41

hi all,

at first, yes i know orbits are not bugged but drawn inaccurately and yes i'm playing with CVS-code which is normal to include tons of bugs ;)

i just felt this was somehow different from the usual orbit bug.
with 100 orbit-samples i see this:

http://www.purebytes.de/stuff/celestia/orbit_bug.png

after increasing the samples to 500 (and 1000) i see this:

http://www.purebytes.de/stuff/celestia/orbit_bug2.png


the funny thing is that i can't reproduce this with anything but our moon, and ideas on this? i thought noone has messed with the orbit-code for a long time...

greets
phoenix
most recent celestia win32-SVN-build - use at your own risk (copy over existing 1.5.1 release)

Topic author
phoenix
Posts: 214
Joined: 18.06.2002
With us: 22 years 5 months
Location: Germany - Berlin

Post #2by phoenix » 21.08.2006, 14:36

hmm i just compiled a new clean release from cvs and everything looks fine again ;)
most recent celestia win32-SVN-build - use at your own risk (copy over existing 1.5.1 release)


Return to “Development”