Wow! A comment about extragalactic stars, and nav facilities
Posted: 17.08.2006, 23:01
Hi, Obviously Celestia rocks, but i think a few things would make it totally perfect.
* Allow specifications of stars relative to galaxies for .scc/.dsc files.
(clearly, refence would have to be relative to each galaxy separately instread of Ra, Dec from Sol, but its probably not that difficult). Granted, this would only be useful for fictional places.. for the time being
* Crosshairs option for navigation - sometimes its hard to tell where the center of the screen is, and the planets just zoom by.
* Optional brightness for galaxies. once we leave the local group and pass andromeda, its hard to see where all the glaxies are - too dim. I modified the point files representing the S* glaxies so that the 4th number is 100 instead of 0.something. This way the glaxies are bright until you get close to them, but at that point they are sufficienly large to see in their dim state.
A few other things come to mind, but they are even more minor. Overall Clestia is BEAUTIFUL! Thanks a lot, guys!
vdizhoor
* Allow specifications of stars relative to galaxies for .scc/.dsc files.
(clearly, refence would have to be relative to each galaxy separately instread of Ra, Dec from Sol, but its probably not that difficult). Granted, this would only be useful for fictional places.. for the time being
* Crosshairs option for navigation - sometimes its hard to tell where the center of the screen is, and the planets just zoom by.
* Optional brightness for galaxies. once we leave the local group and pass andromeda, its hard to see where all the glaxies are - too dim. I modified the point files representing the S* glaxies so that the 4th number is 100 instead of 0.something. This way the glaxies are bright until you get close to them, but at that point they are sufficienly large to see in their dim state.
A few other things come to mind, but they are even more minor. Overall Clestia is BEAUTIFUL! Thanks a lot, guys!
vdizhoor