texture memory management question
Posted: 26.03.2006, 14:58
hi everybody who's deep into coding!
i'm working on a quite complex presentation with celestia, where alot of objects and different textures are used.
hence management of texture memory is a perfomance issue.
so my question is: if a (perhaps preloaded) texture becomes unnecessary because an object has stoped existing (in time), are the object's textures erased from the graphic processor's texture memory?
and a second one: are only textures loaded (without preloading) if objects are close (larger than a few pixels)?
thanks alot, very best -blueberry
i'm working on a quite complex presentation with celestia, where alot of objects and different textures are used.
hence management of texture memory is a perfomance issue.
so my question is: if a (perhaps preloaded) texture becomes unnecessary because an object has stoped existing (in time), are the object's textures erased from the graphic processor's texture memory?
and a second one: are only textures loaded (without preloading) if objects are close (larger than a few pixels)?
thanks alot, very best -blueberry