problems with 3ds files
Posted: 20.03.2006, 19:53
hello everyone
i am importing a complex 3ds file into celestia for osx and i encounter strange problems with coloring/texturing:
- 3ds file does only show if i assign a texture from the .ssc file in the extras folder.
- if no texture but color is assigned in .ssc nothing is visible
- if i export a 3ds file without a texture tag the geometry appears in white in celeste
- as soon as i add a color or a texture map (with 1024x512px .png texture) the geometry dissapears
- this behaviour both with blender 2.41 aswell as cinema 4d R9, both on mac.
- if i open an existing 3ds, such as hubble.3ds, and save it from cinema, the same happens.
apparently celeste needs a very specific kind of 3ds file... but what is it? i have fabricated the most basic 3ds files, and still celeste won't show colors
has anyone had this problem aswell and knows a workaround (besides defining hundreds of partial geometries in .ssc)?
tnx alot, blueberry
i am importing a complex 3ds file into celestia for osx and i encounter strange problems with coloring/texturing:
- 3ds file does only show if i assign a texture from the .ssc file in the extras folder.
- if no texture but color is assigned in .ssc nothing is visible
- if i export a 3ds file without a texture tag the geometry appears in white in celeste
- as soon as i add a color or a texture map (with 1024x512px .png texture) the geometry dissapears
- this behaviour both with blender 2.41 aswell as cinema 4d R9, both on mac.
- if i open an existing 3ds, such as hubble.3ds, and save it from cinema, the same happens.
apparently celeste needs a very specific kind of 3ds file... but what is it? i have fabricated the most basic 3ds files, and still celeste won't show colors
has anyone had this problem aswell and knows a workaround (besides defining hundreds of partial geometries in .ssc)?
tnx alot, blueberry