This goes out to all the Southern Hemisphere forum members:
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This mode of rendering produces the sort of images that you'd get with a CCD.
--Chris
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t00fri wrote:Chris,
Now the question is this: By what requirement did you fix the gaussian width of the light distribution? Whatever the width is chosen, you may always assign the visible area over the Gaussian to the star's brightness. In other words why did you choose the "fringe" area so comparatively small, such that the impression of an almost sharp disk results on my 1600x1200 screen
chris wrote:t00fri wrote:Chris,
Now the question is this: By what requirement did you fix the gaussian width of the light distribution? Whatever the width is chosen, you may always assign the visible area over the Gaussian to the star's brightness. In other words why did you choose the "fringe" area so comparatively small, such that the impression of an almost sharp disk results on my 1600x1200 screen
For bright stars, the central part of the disc is saturated. The height of the Gaussian is clipped to some maximum level, resulting in a wide saturated region surrounded by a relatively small unsaturated fringe region.
--Chris
t00fri wrote:Just trying to "knock" at the hidden degrees of freedom in your approach
wcomer wrote:Fridger that's an interesting approach. For the same lens system shouldn't all background stars have the same half width, saturation notwithstanding? So one might let the halfwidth be fixed relative to the FOV; under the assumption that higher FOV is equivalent to higher resolution, and thus smaller halfwidths (though constant when measured in pixels.)
chris wrote:t00fri wrote:Just trying to "knock" at the hidden degrees of freedom in your approach
Indeed, there are some tunable parameters that need further consideration. There's the FWHM, which is set to 6 pixels in these images. There's also the saturation magnitude. Stars below this value have centrial peak brightness values less than the maximum representable pixel value. The meaning of the limiting magnitude parameters is obvious; how to choose a saturation magnitude isn't clear; for the moment, I'm just using the same calculation as in 1.4.0.wcomer wrote:Fridger that's an interesting approach. For the same lens system shouldn't all background stars have the same half width, saturation notwithstanding? So one might let the halfwidth be fixed relative to the FOV; under the assumption that higher FOV is equivalent to higher resolution, and thus smaller halfwidths (though constant when measured in pixels.)
For the moment, I'm assuming that the halfwidth is a constant size in pixels, not a constant angular size. So, smaller FOV implies higher resolution.
Bright stars fill out the outer fringes of the Gaussian PSF to the point where they become visible above the noise level (here, that's just 1/255, the faintest non-black pixel value.)
--Chris
wcomer wrote:Fridger that's an interesting approach. For the same lens system shouldn't all background stars have the same half width, saturation notwithstanding? So one might let the halfwidth be fixed relative to the FOV; under the assumption that higher FOV is equivalent to higher resolution, and thus smaller halfwidths (though constant when measured in pixels.)
-Walton
t00fri wrote:Yeah, eventually at very small FOV, we might want to see the Airy disks of the stars (including the diffraction rings) ...
Bye Fridger
Malenfant wrote:t00fri wrote:Yeah, eventually at very small FOV, we might want to see the Airy disks of the stars (including the diffraction rings) ...
Bye Fridger
Why? It's bad enough that we're flipping back and forth between simulating the human eye and CCDs, now you're suggesting that it might be an idea to put in diffraction effects too?!
I think this 'observer effect' really needs to be fixed once and for all - at this rate Celestia is going to end up being a hodgepodge of different types of observer that would serve only to confuse the viewer. Either simulate the human eye in all cases, or simulate a CCD in all cases, or come up with some idealised observer - but let's not mix and match here.
Malenfant wrote:...
I think this 'observer effect' really needs to be fixed once and for all - at this rate Celestia is going to end up being a hodgepodge of different types of observer that would serve only to confuse the viewer. Either simulate the human eye in all cases, or simulate a CCD in all cases, or come up with some idealised observer - but let's not mix and match here.
Code: Select all
http://www.davidmalin.com/fujii/fujii_index.html
wcomer wrote:Fridger,
If I've understood your proposal correctly then the following scenario would happen. If you are centered 2 ly form the brightest star, and then pull back to 4ly. The star itself would maintain a constant profile (assuming no other star became the new brightest star) despite loosing 75% of its apparent brightness. Furthermore it would continue to maintain this profile until such a time as some other star became brighter. Likewise, the profiles of nearby stars would be distorted under motion. For stationary views, this doesn't matter, but under motion, I have doubts about the aesthetics of normalizing against brightest apparent magnitude.
Also two bright stars near each other could cause some unusual scenarios. Let an observer be at (-3,0), star A be at (3,0) and star B be at (0,1); with star A six times as luminous as B. Let the observer follow a straight line towards A. Initially, A grows brighter, but then at (-1.6,0) B becomes the brightest star, after which the display of A will paradoxically grow fainter until (-0.3,0).
I apologize if I've misinterpreted the normalization scheme.
-Walton
Malenfant wrote:That hubble image is horribly mangled by image compressed too by the looks of it... is there an uncompression version of that anywhere to compare it better?
john Van Vliet wrote:all this is cool but my preferance is to have the stars shown as points
I just happen to like the look of stars as points , it is clean and crisp