Fading Comet Tails in Multiple Star Systems
Posted: 03.12.2005, 22:55
Hi,
I thought some of you might be interested in my latest comet coding for the forthcoming Celestia 1.4.0pre8 version:
+++++++++++++++++++++
Let me discuss a plausible scheme generalizing the distance
x0, where comet tails start fading, to systems with possibly several suns and luminosities different from the solar one.
++++++++++++++++++++
Consider first a system with only /1 sun/, but arbitrary luminosity L
The relevant quantity for the comet tail to become visible, is the sun's light pressure, i.e. its luminosity/area, also called light irradiance Irr =L/(d^2), with d being the distance of the comet from the sun.
For our solar system, the threshold irradiance where the tail starts fading, is (empirically) known to be
Irr_crit =L_sol/x0_sol^2, with x0_sol ~ 5 AU and L_sol being the known solar luminosity.
It is now very sensible to assume that comet tails start vanishing at a universal threshold irradiance
Irr_crit that we know already from our solar system.
Hence for any other system (with 1 sun), we immediately obtain the scaling law for the fading start x0
+++++++++++++++
x0 = x0_sol sqrt(L/L_sol).
+++++++++++++++
Since we all know the familiar relation, expressing the star's luminosity in terms of its radius R (and temperature T),
L ~ R^2 * T^4 (black body),
we confirm x0/x_sol ~ R/R_sol, as I proposed already some time ago.
(Chris proposed x0 ~ L ~ R^2 which is thus disfavoured!)
Next, I generalized this concept to multiple systems i.e. with several suns! Along the comet's trajectory, one simply has to pick that sun which produces the maximum light irradiance as function of the comet's distance! The rest is straightforward.
This is now all coded and works very neat, e.g. for the tau Boo system, having two suns! Below is a graphical display of a ficticous comet orbit passing close to the two stars tau Boo A,B. Depending on the comets distance, it's tail points to tau Boo A if the distance is smaller than 9.1 AU or to tau Boo B if the respective distance is smaller than 0.43 AU. Indeed it all works as calculated
Bye Fridger
I thought some of you might be interested in my latest comet coding for the forthcoming Celestia 1.4.0pre8 version:
+++++++++++++++++++++
Let me discuss a plausible scheme generalizing the distance
x0, where comet tails start fading, to systems with possibly several suns and luminosities different from the solar one.
++++++++++++++++++++
Consider first a system with only /1 sun/, but arbitrary luminosity L
The relevant quantity for the comet tail to become visible, is the sun's light pressure, i.e. its luminosity/area, also called light irradiance Irr =L/(d^2), with d being the distance of the comet from the sun.
For our solar system, the threshold irradiance where the tail starts fading, is (empirically) known to be
Irr_crit =L_sol/x0_sol^2, with x0_sol ~ 5 AU and L_sol being the known solar luminosity.
It is now very sensible to assume that comet tails start vanishing at a universal threshold irradiance
Irr_crit that we know already from our solar system.
Hence for any other system (with 1 sun), we immediately obtain the scaling law for the fading start x0
+++++++++++++++
x0 = x0_sol sqrt(L/L_sol).
+++++++++++++++
Since we all know the familiar relation, expressing the star's luminosity in terms of its radius R (and temperature T),
L ~ R^2 * T^4 (black body),
we confirm x0/x_sol ~ R/R_sol, as I proposed already some time ago.
(Chris proposed x0 ~ L ~ R^2 which is thus disfavoured!)
Next, I generalized this concept to multiple systems i.e. with several suns! Along the comet's trajectory, one simply has to pick that sun which produces the maximum light irradiance as function of the comet's distance! The rest is straightforward.
This is now all coded and works very neat, e.g. for the tau Boo system, having two suns! Below is a graphical display of a ficticous comet orbit passing close to the two stars tau Boo A,B. Depending on the comets distance, it's tail points to tau Boo A if the distance is smaller than 9.1 AU or to tau Boo B if the respective distance is smaller than 0.43 AU. Indeed it all works as calculated
Bye Fridger