for win (visual stuido.net ) all but celengine and celestia build without warnings
for linux cel3ds celmath and cleutil build with out most warnings
i have NOT looked into the warning about nonvirtual destructors
Code: Select all
BigFix.cpp
...................................................
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line 147
BigFix operator* (BigFix a, BigFix b)
{
return BigFix();
}
new
/*
BigFix operator* (BigFix a, BigFix b)
{
return BigFix();
}
*/
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line 196
int i,bits,c,char_count,errors=0;
new
int i,bits,c,char_count;
3dsread.cpp
............................................................
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line 118
void logChunk (unit16 chunkType,int chunkSize)
new
logChunk (unit16 chunkType,int)
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line #251
M3DColor readColor(ifstream& in, int nBytes)
new
M3DColor readColor(ifstream& in, int)
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line 263
M3DColor readFloatColor(ifstream& in, int nBytes)
new
M3DColor readFloatColor(ifstream& in, int)
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line 275
Mat4f readMeshMatrix(ifstream& in, int nBytes)
new
Mat4f readMeshMatrix(ifstream& in, int)
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line 303
bool stubProcessChunk(ifstream& in,
unsigned short chunkType,
int contentSize,
void* obj)
{
return false;
}
new
/*
bool stubProcessChunk(ifstream& in,
unsigned short chunkType,
int contentSize,
void* obj)
{
return false;
}
*/
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line 342
int contentSize,
new
int,
-----
line 488
int contentSize,
new
int,
-----
line 512
int contentSize,
new
int,
-----
..........................................................
astro.cpp
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line 175
float astro::sphereIlluminationFraction(Point3d spherePos,
Point3d viewerPos)
{
return 1.0f;
}
new
/*
float astro::sphereIlluminationFraction(Point3d spherePos,
Point3d viewerPos)
{
return 1.0f;
}
*/
.......................................................
command.h
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line 38
void process(ExecutionEnvironment& env, double t, double dt)
new
void process(ExecutionEnvironment& env, double, double)
......................................................
texturefont.h
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line 59
short xoff;
new
float xoff;
---
line 61
short yoff;
new
float yoff;
------
line 81
float texWidth;
new
int texWidth;
.........................................
texturefont.cpp
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line 351,352
float fWidth = texWidth;
float fHeight = texHeight;
new
int fWidth = texWidth;
int fHeight = texHeight;