Color of 3ds meshes
Posted: 24.02.2002, 20:21
This is a bug I reported already to Chris, and sent him screenshots of its effects, but I have discovered more details that might be helpful.
The problem appeared when viewing in close range an object with a 3ds mesh: its color seems to fluctuate sharply between different tints of blue, red and yellow as the viewing point moves (even very slightly) with respect to the object. The effect is very noticeable in Amalthea and several asteroids.
What I have discovered is that, when the object is partially visible (because it lies in part beyond the limits of the program's window) the color looks right. This web page shows the effect in more detail: http://bruckner.homelinux.net/celestia_bugs.html
There you can find details about my system, also. I hope this helps to pin this issue down...
Best regards
Bruckner
The problem appeared when viewing in close range an object with a 3ds mesh: its color seems to fluctuate sharply between different tints of blue, red and yellow as the viewing point moves (even very slightly) with respect to the object. The effect is very noticeable in Amalthea and several asteroids.
What I have discovered is that, when the object is partially visible (because it lies in part beyond the limits of the program's window) the color looks right. This web page shows the effect in more detail: http://bruckner.homelinux.net/celestia_bugs.html
There you can find details about my system, also. I hope this helps to pin this issue down...
Best regards
Bruckner