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Auuuuggggghhhhh!!!!
Posted: 12.09.2005, 02:45
by WildMoon
Arrrrrrrggggghhhhh Celestia is not drawing my solar system right!!!
Code: Select all
# Data for our solar system.
"Astronomica" "ALP Portal"
{
Texture "Browndwarf.jpg"
NightTexture "gasgiantnight.jpg"
Radius 2440
EllipticalOrbit {
Period 0.2408
SemiMajorAxis 0.3871
Eccentricity 0.2056
Inclination 7.0049
AscendingNode 48.33167
LongOfPericenter 77.456
MeanLongitude 252.251
}
RotationPeriod 1.
Obliquity 7.01
EquatorAscendingNode 48.42
RotationOffset 1.
Albedo 1.00
}
"Ptolemy" "ALP Portal"
{
Texture "callisto.jpg"
Radius 6052
}
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}
RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45
Albedo 0.77
}
Please tell me if there's anything wrong here to prevent Celestia from drawing Ptolemy and what I can do to make Astronomica to be closer to the star.
Also, how do you get the greek letter alpha to appear in the star's name?
NOTE: If you're wondering why the crud my star's name is Alpha Portal, let's just say that a comic I like to draw for my friends is called "The Portal".
Goodnight
Posted: 12.09.2005, 02:58
by WildMoon
OK, time for bed then I'll wake up and goto school (darn). Hopefully someone will have a solution when I come home.
Posted: 12.09.2005, 06:58
by Michael Kilderry
To get planet Ptolemy to work, try getting rid of the "{" in between the Radius and EllipticalOrbit parameters.
To make Astronomica closer to it's star, change the number to the right of "SemiMajorAxis" from 0.3871 to something lower, like 0.2871.
Does this help?
Posted: 12.09.2005, 21:43
by WildMoon
Okay, home from schoool, made some changes, I'll try it now.
Posted: 13.09.2005, 00:13
by WildMoon
It works! Well, ok, the planet after Ptolemy (Copernicus) won't show but I'll probably figure it out. Thanks for helping me get Ptolemy and it's moon geo to appear!
While observing Ptolemy, I discovered that it's moon seemed to always stay in the middle of the sunlight reaching Ptolemy. In other words if you were to stand on Ptolemy in the center of where the sun shines, the sun would not shine (you'd be in the shadow of Geo!)
In case I'm not making any sense (wouldn't blame, I can't figure how to word it right) then here's the code:
Code: Select all
"Ptolemy" "ALP Portal"
{
Texture "callisto.jpg"
Radius 3141.59265
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.314159265
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}
RotationPeriod 3.14159265
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 0.
Albedo 0.77
}
"Geo" "ALP Portal/Ptolemy"
{
Texture "marsbump.jpg"
Radius 314.
# Oblateness 0.002
EllipticalOrbit {
Period 10.
SemiMajorAxis 100000
Eccentricity 0.054900
Inclination 5.15
}
RotationPeriod 50.
Obliquity 23.45 # mean axis
EquatorAscendingNode 0.0 # mean axis
RotationOffset 38
Albedo 0.05
}
Try this on some star to see what I mean.
Meanwhile I will go back to working on my star.
Posted: 13.09.2005, 00:39
by WildMoon
I cannot seem to find out what's wrong with Copernicus and Helio dangit!!!
Code: Select all
"Copernicus" "ALP Portal"
{
Texture "Planet (Water=50%, Land=50%)"
NightTexture "earthnight.*"
# SpecularTexture "earth-spec.*"
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378.140 # equatorial
# Oblateness 0.0034
Atmosphere {
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 1.0 0.6 0.2 ]
Sunset [ 0.3 1.0 0.5 ]
CloudHeight 7
CloudSpeed 65
CloudMap "earth-clouds.*"
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 0.7926
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
RotationPeriod 24. # 23.93419
Obliquity -23.45
RotationOffset 0. # offset at default epoch J2000
Albedo 0.30
}
"Helio" "ALP Portal/Copernicus"
{
Texture "Planet (Water=70%, Trees=20%, Mountains=10%).jpg"
Radius 1737.53
# Oblateness 0.002
EllipticalOrbit {
Period 0.50
SemiMajorAxis 384400
Eccentricity 0.054900
Inclination 5.15
}
RotationPeriod 24.
Obliquity 23.45 # mean axis
EquatorAscendingNode 0.0 # mean axis
RotationOffset 38
Albedo 0.25
}
Any help?
Posted: 13.09.2005, 01:40
by jestr
Hi Wildmoon,in the definition for Copernicus,you need to add a } after the atmosphere and before the EllipticalOrbit line,so it reads
Code: Select all
"Copernicus" "ALP Portal"
{
Texture "Planet (Water=50%, Land=50%)"
NightTexture "earthnight.*"
# SpecularTexture "earth-spec.*"
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378.140 # equatorial
# Oblateness 0.0034
Atmosphere {
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 1.0 0.6 0.2 ]
Sunset [ 0.3 1.0 0.5 ]
CloudHeight 7
CloudSpeed 65
CloudMap "earth-clouds.*"
}
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 0.7926
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
RotationPeriod 24. # 23.93419
Obliquity -23.45
RotationOffset 0. # offset at default epoch J2000
Albedo 0.30
}
"Helio" "ALP Portal/Copernicus"
{
Texture "Planet (Water=70%, Trees=20%, Mountains=10%).jpg"
Radius 1737.53
# Oblateness 0.002
EllipticalOrbit {
Period 0.50
SemiMajorAxis 384400
Eccentricity 0.054900
Inclination 5.15
}
RotationPeriod 24.
Obliquity 23.45 # mean axis
EquatorAscendingNode 0.0 # mean axis
RotationOffset 38
Albedo 0.25
}
Hope this helps,Jestr
Posted: 13.09.2005, 01:47
by WildMoon
DOOOOOOOH!!!
Dang, once again I failed to notice something about the { & } things.
Ok, I'll try.
Posted: 14.09.2005, 21:14
by WildMoon
Can planet textures be slightly smaller than usual? I drew two textures for Copernicus and Helio but they won't show and I've noticed that they're barely smaller than the other textures.
Posted: 14.09.2005, 21:18
by selden
They have to be a power-of-2 on a side:
1024x512, 128x128, etc.
"Barely smaller" won't work.
Posted: 14.09.2005, 21:54
by WildMoon
Thanks
Posted: 15.09.2005, 01:36
by WildMoon
Noooooooo!!! My textures for Copernicus and Helio won't show up!!! They're exactly the same size as the other textures so why won't they work?!?!?!
Code: Select all
"Copernicus" "ALP Portal"
{
Texture "Planet Class M #1.jpg"
NightTexture "NightMap Planet Class M #1.jpg"
# SpecularTexture "earth-spec.*"
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378.140 # equatorial
# Oblateness 0.0034
Atmosphere {
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 1.0 0.6 0.2 ]
Sunset [ 0.3 1.0 0.5 ]
CloudHeight 7
CloudSpeed 65
CloudMap "earth-clouds.*"
}
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 0.7926
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}
RotationPeriod 24. # 23.93419
Obliquity -23.45
RotationOffset 0. # offset at default epoch J2000
Albedo 0.30
}
"Helio" "ALP Portal/Copernicus"
{
Texture "Planet Class M #2.jpg"
NightTexture "NightMap Planet Class M #2.jpg"
Radius 1737.53
# Oblateness 0.002
EllipticalOrbit {
Period 0.50
SemiMajorAxis 384400
Eccentricity 0.054900
Inclination 5.15
}
RotationPeriod 24.
Obliquity 23.45 # mean axis
EquatorAscendingNode 0.0 # mean axis
RotationOffset 38
Albedo 0.25
}
In my next post I will display the four images for the planet and moon.
Posted: 15.09.2005, 01:45
by WildMoon
Oh and please don't try to make the solar system I'm making.
Since I'm still working on it (haven't given up yet, dang I'm stubborn sometimes) and also this solar system is cursed.
[img]E:\Program%20Files\Celestia\textures\medres\Planet%20Class%20M%20#1[/img]
[img]E:\Program%20Files\Celestia\textures\medres\NightMap%20Planet%20Class%20M%20#1[/img]
[img]E:\Program%20Files\Celestia\textures\medres\Planet%20Class%20M%20#2[/img]
[img]E:\Program%20Files\Celestia\textures\medres\NightMap%20Planet%20Class%20M%20#2[/img]
EDIT: Arrrrrrrrgggghgghhghghgghghgh!!! Why won't it show my images?!?!?! Blast this thing!!!
Posted: 15.09.2005, 10:19
by selden
Eliminate the spaces in the file names. They're string terminators. Use hyphens (-) or underscores(_) instead.
Also, leave out the cross-hatches (#). They have a special meaning in URLs: they're separators between filenames and labels within the files.
In general, it's best to use only letters and numbers in filenames. Windows lets you get away with all sorts of characters in filenames that always have been illegal in most circumstances.
Posted: 15.09.2005, 13:23
by buggs_moran
Your post will not show images stored on your home computer. You need to upload the to a free hosting site for images and make a link to them there. Try imageshack.us or flickr.com.
Posted: 15.09.2005, 21:03
by WildMoon
I'm gonna try this now.
Posted: 15.09.2005, 23:21
by WildMoon
Posted: 15.09.2005, 23:50
by BrainDead
EDIT:
Either Celestia hates me for some reason, or I'm very unlucky.
Wildmoon,
I think that you've gotten the source screwed up on the image shack web site.
You can copy the url's you've listed above into your browser, and you can
get to the images there via the url. When I looked at the coding which describes
the images on the image shack site itself, however, you have [img] tags
interspersed within the urls at image shack. Perhaps a little more careful
investigation of the way you submitted the images to image shack is in
order?
Just a thought... I could NOT get your images to display here in test messages
either, so it isn't the code you're using in your posts. It's the coding
you have associated with the images on image shack itself.
Does this make any sense?
Posted: 16.09.2005, 01:03
by WildMoon
Fixed!
Ok, so how do I make these textures show on Copernicus and Helio? (.ssc file text on page 1)
Posted: 16.09.2005, 19:32
by Fightspit