Understanding Open GL 2.0 path

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danielj
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Joined: 15.08.2003
With us: 21 years 3 months

Understanding Open GL 2.0 path

Post #1by danielj » 27.07.2005, 14:35

Look at this:
http://us.f1f.yahoofs.com/bc/f4386be8_m ... CBd4WEENLZ
http://us.f1f.yahoofs.com/bc/f4386be8_m ... CB9CCAQUnc

If you can??t open,try http://br.f1.pg.briefcase.yahoo.com/djansenferreira and search for saturn lights on.jpg and saturn lights off.jpg.


Look like that when I turn the render mode to Open GL 2.0 path(lights on),it appears that another light is turned on.And icy moons,like Europa and Enceladus looks so bright that it almost appears that they are emissive.Is it real or is it a bug?Does it have to do with the fact that haze don??t work in this path?
Anyway,what is the initial purpose of Open GL 2.0 path?

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selden
Developer
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Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #2by selden » 27.07.2005, 15:30

Daniel,

It looks to me like you have "ambient light" turned on. If you turn it off, the planets will look normal.

The OpenGL 2.0 path makes possible eclipse shadows and lighting from multiple light sources. In other words, it lets you see how planets are illuminated when they're in systems with several suns.

It's still in development, though, and still has bugs.
Selden


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