Experimental Celestia
Posted: 27.06.2005, 21:08
Accordingly with the content of the recent threads:
- Some architectural issues
- Nice little soft for Solar System Simulation
- Is it time to fork Celestia?
- Galaxy Colors etc
- others...
It seems that beside:
- the persistence of news shortage from Chris (his last post is of March 30th) and
- the lack of spare time form the historical development team,
there is a new growing community of skilled developers that are going to criticize constructively and with apparent good competence the current Celestia 1.4.0 pre. 6 (or whatever) code.
These people are proposing interesting issues in order to implement new bug fixes and new exciting features.
So here it is my breackdown proposal: a real fork of Celestia. I know it sounds blasphemous! But this long period of stagnation has to terminate! The new project should be called "Experimental Celestia" or "Beyond Celestia" and will have the purpose to merge again with the main Celestia (hopefully in a near future or ASAP).
This new project will be opened to as many developer contributors as possible (a minimum of skill selection will be done of course) in order to produce Experimental extensions and improvements to Celestia.
To avoid any useless complication the Experimental Celestia will be GLUT only, so:
- no specific UI will be supported,
- no end user runtime distribution packaging problems,
- nor different OS versions,
- multiplatform test and debug by definition.
These statements will allow experimental developers to concentrate on the real interesting and coding things. If the new shared experimental code will be:
- useful,
- bug free and
- won't introduce very bad performance issues
the current official Celestia Development team members will be able to extract portions of the Experimental Code and insert them in the official version.
Obviously the Current Celestia Development team members will be able to work on both projects.
For anyone that is interested I can upload the current Celestia Code in my CELUI SourceForge project (its a matter of minutes) and ASAP you'll be able to start playing and sharing experimental code.
In order to allow good communication (that is absolutely essential for efforts coordination) between members I suggest to reactivate the Motherlode phpBB opening the: "Experimental Celestia" forum. This because the Ibiblio server has better performance, and continuity against the shatters.net. Instead I can open a new forum in CELUI project in the Sourceforge.net, but it is not as good as phpBB.
So please Vote! And post your comments.
- Some architectural issues
- Nice little soft for Solar System Simulation
- Is it time to fork Celestia?
- Galaxy Colors etc
- others...
It seems that beside:
- the persistence of news shortage from Chris (his last post is of March 30th) and
- the lack of spare time form the historical development team,
there is a new growing community of skilled developers that are going to criticize constructively and with apparent good competence the current Celestia 1.4.0 pre. 6 (or whatever) code.
These people are proposing interesting issues in order to implement new bug fixes and new exciting features.
So here it is my breackdown proposal: a real fork of Celestia. I know it sounds blasphemous! But this long period of stagnation has to terminate! The new project should be called "Experimental Celestia" or "Beyond Celestia" and will have the purpose to merge again with the main Celestia (hopefully in a near future or ASAP).
This new project will be opened to as many developer contributors as possible (a minimum of skill selection will be done of course) in order to produce Experimental extensions and improvements to Celestia.
To avoid any useless complication the Experimental Celestia will be GLUT only, so:
- no specific UI will be supported,
- no end user runtime distribution packaging problems,
- nor different OS versions,
- multiplatform test and debug by definition.
These statements will allow experimental developers to concentrate on the real interesting and coding things. If the new shared experimental code will be:
- useful,
- bug free and
- won't introduce very bad performance issues
the current official Celestia Development team members will be able to extract portions of the Experimental Code and insert them in the official version.
Obviously the Current Celestia Development team members will be able to work on both projects.
For anyone that is interested I can upload the current Celestia Code in my CELUI SourceForge project (its a matter of minutes) and ASAP you'll be able to start playing and sharing experimental code.
In order to allow good communication (that is absolutely essential for efforts coordination) between members I suggest to reactivate the Motherlode phpBB opening the: "Experimental Celestia" forum. This because the Ibiblio server has better performance, and continuity against the shatters.net. Instead I can open a new forum in CELUI project in the Sourceforge.net, but it is not as good as phpBB.
So please Vote! And post your comments.