I need a disk model with a central hole in order to create an Alderson Disk for Celestia - The perfect compliment to my Dyson Sphere model and the ringworld somebody else made (As you can see I have a thing for megastructures)
I have looked all over the internet for a cd-rom model that I could modify, but to no avail.
Is there a way to punch a hole in the middle of a disk using anim8or? Or am I stuck?
Anyone know how to create a disk?
Anyone know how to create a disk?
Currently worldbuilding!
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NoXion wrote:Doh! Silly me! I managed to work it out.
An easy way using Anim8or is to;
1. To make the "main ring", Build a Primative N-gon, say with 30+ sides to make a smooth circle.
2. Drag the mouse to form the circle to the required diameter.
3. To make the centre "cut-out", Build another Primative N-gon with the same number of sides.
4. Drag the mouse to form the inner circle to your required diameter.
5. Select both circles then go into the Build menu and select Join Spilnes.
6. Click on either circle (it will highlight both) and go back to the Build menu, and select Extrude.
7. Choose your required Extrude Parameters for length, and number of segments.
Make sure you have checked the Cap boxes, Start and End.
Make sure the Don't Tesselate Caps box is unchecked.
Then extrude along the z-axis.
After this, you should have a disk with a hole in it.
cheers,
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
TERRIER wrote:NoXion wrote:Doh! Silly me! I managed to work it out.
An easy way using Anim8or is to;
1. To make the "main ring", Build a Primative N-gon, say with 30+ sides to make a smooth circle.
2. Drag the mouse to form the circle to the required diameter.
3. To make the centre "cut-out", Build another Primative N-gon with the same number of sides.
4. Drag the mouse to form the inner circle to your required diameter.
5. Select both circles then go into the Build menu and select Join Spilnes.
6. Click on either circle (it will highlight both) and go back to the Build menu, and select Extrude.
7. Choose your required Extrude Parameters for length, and number of segments.
Make sure you have checked the Cap boxes, Start and End.
Make sure the Don't Tesselate Caps box is unchecked.
Then extrude along the z-axis.
After this, you should have a disk with a hole in it.
cheers,
TERRIER
Thank you very much!
Applying the textures was a bit of a puzzle at first, but I used polar coordinates in photoshop and got satisfactory results:
http://img281.echo.cx/img281/7823/disk10vv.jpg
I hope you agree.
Currently worldbuilding!
No problem !NoXion wrote:Thank you very much!
NoXion wrote:Applying the textures was a bit of a puzzle at first, but I used polar coordinates in photoshop and got satisfactory results:
http://img281.echo.cx/img281/7823/disk10vv.jpg
I hope you agree.
I've got to admit that textures are not really my forte.
But yours looks very effective.
One thing you might need to check on your disk, is the surface normals to the "central core". Using my method to make it may well have them facing the wrong way, so they may need to be flipped.
regards,
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS