Diving into Titan's Atmosphere with Celestia
Posted: 28.03.2005, 17:06
Hi all,
I went through quite a bit of frustration today, when I tried to model the layers of Titan's atmosphere more realistically.
The present code for the numerical parameters of Titans atmosphere is really full of bugs. Atmospheres were mainly tested so far for cases that do not too much differ from Earth.
Here is a NASA diagram that compares Titans atmosphere layers with Earth's atmosphere.
Strikingly, the height of Titans atmosphere is a factor of 10 compared to that of Earth! Notably, the yellow photochemical haze layer (that hides Titan's surface in visual light!) starts only at 200 km above ground and is ~50 km thick followed by another thin haze layer around 300 km altitude.
After studying Celestias respective rendering code, it becomes clear that all that stuff needs to be thoroughly rewritten in order to even achieve a semi-realistic approach. Chris announced this overdue task a long time ago, but I don't expect that we shall see anything very soon...
In Celestia, the cloud layer is at present (infinitesimally) thin, just a spherical surface that supports a cloud texture and associated transparency map. Hence, around the value of 'CloudHeight', a hole in the (untransparent) clouds opens and exposes the surface in perfect clarity. That's of course very far from what is needed to model Titan's atmosphere.
...and so on...I gave up and will now go have a tasty "Dim Sam" dinner instead
Bye Fridger
I went through quite a bit of frustration today, when I tried to model the layers of Titan's atmosphere more realistically.
The present code for the numerical parameters of Titans atmosphere is really full of bugs. Atmospheres were mainly tested so far for cases that do not too much differ from Earth.
Here is a NASA diagram that compares Titans atmosphere layers with Earth's atmosphere.
Strikingly, the height of Titans atmosphere is a factor of 10 compared to that of Earth! Notably, the yellow photochemical haze layer (that hides Titan's surface in visual light!) starts only at 200 km above ground and is ~50 km thick followed by another thin haze layer around 300 km altitude.
After studying Celestias respective rendering code, it becomes clear that all that stuff needs to be thoroughly rewritten in order to even achieve a semi-realistic approach. Chris announced this overdue task a long time ago, but I don't expect that we shall see anything very soon...
In Celestia, the cloud layer is at present (infinitesimally) thin, just a spherical surface that supports a cloud texture and associated transparency map. Hence, around the value of 'CloudHeight', a hole in the (untransparent) clouds opens and exposes the surface in perfect clarity. That's of course very far from what is needed to model Titan's atmosphere.
...and so on...I gave up and will now go have a tasty "Dim Sam" dinner instead
Bye Fridger