Sci-Fi universe
Posted: 15.07.2002, 07:57
Hi everybody,
I've just discovered Celestia & as long as my tests go I find it a good tool for the development of my sci-fi universe Hoshikaze 2250.
I intend to use some planetary generators to make custom stellar systems, that's a kid's play in Celestia, I've already found how ^-^
Got just a few questions relative to how I could adapt it to my hyperspace sructure. It's based on natural jumppoints, invisible but massive objects, that you may think of as non-matter gravity wells. They orbit around stars & are linked by pairs, as being the sides of wormholes. A starship activates on a side & the matter in a sphere around the ship is just exchanged w/ the other side, providing ftl transport on fixed routes. So I would like to add invisible objects w/ an orbit : that's my problem... Even more complex would be to allow floating, starless jumppoint that might be gravity-grouped to form invisible kinds of hubs.
A next step would be to allow the user to issue a hyperjump command when near to a jumppoint, to instantly go to the other side of the jumppoint. But that would need custom code around Celestia. So it would not be until I've experimented a little & thought out what I exactly want & how to integrate it smartly.
So if anyone has an idea around these subjects ...
Thanks in advance & good starsighting !
Beno?t 'Mutos' ROBIN
mailto://mutos@hoshikaze.net
http://hoshikaze.net
I've just discovered Celestia & as long as my tests go I find it a good tool for the development of my sci-fi universe Hoshikaze 2250.
I intend to use some planetary generators to make custom stellar systems, that's a kid's play in Celestia, I've already found how ^-^
Got just a few questions relative to how I could adapt it to my hyperspace sructure. It's based on natural jumppoints, invisible but massive objects, that you may think of as non-matter gravity wells. They orbit around stars & are linked by pairs, as being the sides of wormholes. A starship activates on a side & the matter in a sphere around the ship is just exchanged w/ the other side, providing ftl transport on fixed routes. So I would like to add invisible objects w/ an orbit : that's my problem... Even more complex would be to allow floating, starless jumppoint that might be gravity-grouped to form invisible kinds of hubs.
A next step would be to allow the user to issue a hyperjump command when near to a jumppoint, to instantly go to the other side of the jumppoint. But that would need custom code around Celestia. So it would not be until I've experimented a little & thought out what I exactly want & how to integrate it smartly.
So if anyone has an idea around these subjects ...
Thanks in advance & good starsighting !
Beno?t 'Mutos' ROBIN
mailto://mutos@hoshikaze.net
http://hoshikaze.net