Fisheye and warp mirror modifications
Posted: 27.02.2005, 07:10
I'm new to Celestia but I have some questions, the first I'm sure has been covered, they second I'm quite sure hasn't.
1. Are there plans for a fisheye projection from Celestia. A dome is a common environment for such astronomy visualisation applications.
2. I have developed a low cost dome projection system based upon a spherical mirror, see
http://astronomy.swin.edu.au/~pbourke/p ... omemirror/
I would appreciate comments on how hard it might be to add the warping necessary for this projection....there is lots of interest in this developing. I know how to do it, I've developed the two algorithms (OpenGL), the first which is the multipass texture mathod
http://astronomy.swin.edu.au/~pbourke/p ... metexture/
and the second is the geometry warping. These two methods are the standard ways of creating fisheye, and can be modified to create the warped images needed for my spherical mirror.
1. Are there plans for a fisheye projection from Celestia. A dome is a common environment for such astronomy visualisation applications.
2. I have developed a low cost dome projection system based upon a spherical mirror, see
http://astronomy.swin.edu.au/~pbourke/p ... omemirror/
I would appreciate comments on how hard it might be to add the warping necessary for this projection....there is lots of interest in this developing. I know how to do it, I've developed the two algorithms (OpenGL), the first which is the multipass texture mathod
http://astronomy.swin.edu.au/~pbourke/p ... metexture/
and the second is the geometry warping. These two methods are the standard ways of creating fisheye, and can be modified to create the warped images needed for my spherical mirror.