Height Maps
Posted: 14.11.2004, 03:58
Hi , I'm new to these forums, but I've been using celestia for quite some time now, I love this engine, the scalability of it is amazing, Im quite interested in opengl, but obviously don't have the same experience as you guys, I wrote a simple model viewer, with texture mapping, detail, SDL, etc. some simple particle effects and am now playing around with height maps, I was wondering if there would be interest in impelemnting a heightmap for planets, and extra detail for extreme close ups. I think this could be really nice especially for mars and some of the more extravogant moons, and also maybe particle effects for comet trails and such. I'm sure ye have thought of this before and lots of other nice features, but is it just a matter of too much coding?
or would there be substantial interest to do something like this? I would be willing to go it alone but it would make it a whole lot easier if i had help , especially considering the celestia code is quite large and im relitavely unexperienced at opengl O_o. A few pointers in the right direction would be appreciated and also all my coding experience is on *nix, would this be a problem?
Im really interested in both astronomy(physics) and opengl so this is an ideal project for me, I also have ALOT of free time at the moment, hehe,
anyone interested ?
or would there be substantial interest to do something like this? I would be willing to go it alone but it would make it a whole lot easier if i had help , especially considering the celestia code is quite large and im relitavely unexperienced at opengl O_o. A few pointers in the right direction would be appreciated and also all my coding experience is on *nix, would this be a problem?
Im really interested in both astronomy(physics) and opengl so this is an ideal project for me, I also have ALOT of free time at the moment, hehe,
anyone interested ?