Page 1 of 1
Star Trek Ships
Posted: 27.06.2002, 16:56
by DeMan
Anyone know where I can get those ships? I would like to have the Intrepid class aka USS Voyager or USS Enterprise A, B, C, D and E
Posted: 27.06.2002, 17:27
by Rassilon
3ds files not off hand but there are Armada 2 models you might be able to get the authors to send a 3ds file of...but I doubt it due to the trouble they have with plagerism...
http://www.ugforums.com/~addf/index2.htm
^ best trek modeller I know and he works now with Electronic Arts
RE: Star Trek
Posted: 29.06.2002, 06:26
by D.Edwards
Try Star Trek Australia at
http://www.beyond.net.au/devil/sta/index.htm
I think the meshes they have posted might be compatible. They are .3ds format. Its a pretty cool sight. They have a ton of them. I downloaded one and will report my success of failure at using it.
Re: Star Trek
Posted: 29.06.2002, 06:40
by D.Edwards
The models do work for the most part. Go to
http://homepage.mac.com/donald_edwards/ ... g-link.jpg and take a look. Thats a Nova Class ship.
This makes for some interesting posibilities.
Posted: 29.06.2002, 10:23
by Sum0
Also try...
http://trekmeshes.starfleet.ch
I downloaded a Enterprise-E mesh. It slowed down my frame rate for some reason but it looks good...
RE: Star Trek
Posted: 30.06.2002, 10:21
by Miserableman
D.Edwards wrote:Try Star Trek Australia at
http://www.beyond.net.au/devil/sta/index.htmI think the meshes they have posted might be compatible. They are .3ds format. Its a pretty cool sight. They have a ton of them. I downloaded one and will report my success of failure at using it.
I now have a ton of these meshes orbiting Venus :D Some of them work, some of them don't (unfortunately the Galaxy Class Enterprise is a mess). All of them rape my graphics card, as they're designed for rendering scenes, but I can usually get 5-10 fps. The textures are sometimes screwed though.
Posted: 30.06.2002, 14:19
by Commander David
i`ve a model of a spacestation and in celestia are no texture on it. in my 3d prog are textures, why not in celestia. can anybody help me please. it`s not verry funny...the spacestation orbiting moon and it has the same texture from the moon
what is the problem?
Posted: 30.06.2002, 17:09
by Rassilon
make sure after the line
Mesh "ship.3ds"
is
Texture "tex.jpg"
texture for the model...
And the texture has to be a jpg or png...And a multiple of 2...1024 x 512...512x256...etc...
Posted: 30.06.2002, 23:33
by Miserableman
Rassilon wrote:make sure after the line
Mesh "ship.3ds"
is
Texture "tex.jpg"
texture for the model...
You sure that's right? ISS, Mir etc don't have the texture files listed after the model file
Posted: 01.07.2002, 09:12
by Axel
Miserableman wrote:You sure that's right? ISS, Mir etc don't have the texture files listed after the model file
Yeah, I think so. As I delivered booth models to Chris I wasn't able to provide a texture as well. So we simply reduced the polycount and colored them properly.
Take care,
Axel
Posted: 01.07.2002, 09:50
by Ortolan
How do you display a mesh with more than one texture?
Posted: 01.07.2002, 12:52
by Miserableman
There are texture files for ISS in the medres folder, are they not being used? :O(((((
Posted: 02.07.2002, 03:32
by Guest
D. Edwards, how did you get the ship's colors to display? I dled the constitution class Enterprise and added it to celestia. The model loaded just fine, but the colors won't display. I tried resizing the texture to a multiple of 2 in png and jpg format, added the texture to the data file as Rassilon suggested, put the texture with the model in the models folder, put the texture in the med res folder..none of this worked. Do you have any idea what I am doing wrong?
Thanks for any help
RE: Star Ships
Posted: 02.07.2002, 04:15
by D.Edwards
All I did was replace the iss.3ds file with the one I downloaded and droped all textures in the Celestia/Textures/Medres directory. I just did this to see if they would work as a quick hack. I did work but if you look closely the lighting isn't right and the one nacel/engine isn't texturing properly. If given some time and patients soneone might be able to make this work better. As I said I only did this to see if the .3ds files would work at all. They do but it needs work and I am not sure were to go from here. If anyone else nows how to implement all the features present the 3ds file let us all know.
Posted: 05.08.2002, 19:14
by Rassilon
Cant believe I missed this...lol was looking for a site with ship models...
For 3ds files to use more than one texture it will have to be set up in 3d studio max using the material editor...To ungloss a piece...set spectural color to black...the spectural level and gloss levels do not affect anything leave em alone...To make transparent set opaque to 25 or 50...to make ENTIRE model illuminate use Emissive true in your ssc file...
Posted: 27.08.2002, 13:11
by Daniel
Try this: Model your Station or any Object you want. Put an UVW Mapmodifier on it (keep the texture-szie as mentioned above), and collapse the whole Modifierstack. Then save your work. Export your model into 3DS and check "keep texture coordinates". Then implement the textures in celestia, and it should work.
Note: The above was just a theorie I don't know if it's working properly this way. But I made several Models for Game Mods, and this is the most common way, to preserve the textures where they belong to be (the UVW Modifier and the collapse of the stack are the key to get rid of this).
Check it out - plese let me (us) know, if this will work. Thnax
Daniel