Amount of work needed to redo altsrfaces
Posted: 25.10.2004, 19:43
This is a point i would despiratly know, as i am no c++ programmer (javascript trained and python beginner), i have no clue how many years i would spend on implement it.
Things i would like to make:
1. Slots for every texture (suface, cloude, ring what ever)
2. Timeslots and cycles (evolution, sesonal changes and cloud movement)
3. Useable for all objects and textures (change sun texture change cloud texture)
4. Show them on more then one object (suns, planets, moons and comets at the same time if in view)
5. Sets of textures (change all alt-texture-sets to x (x-foo.dds, x_bar.jpg, x-cloud-foo.dds, x_ring_bar.png) were x will be mine001, DonEdwards, 510nm or what ever)
6. color tables for black and white textures (like 510nm #00FF00 a0.5;b/w #FFFFFF a0.5)
7. Mix texture-sets (show alt-texture-set 650nm, 510nm and 475nm (RGB))
8. Integrate this stuff in the GUI (like the altsurfaces but as extra point with the new functions)
So this is what i am dreaming of.
Chris, i readed that you like to be consoulted if hacking the render code. Point nr. 7 needs devinetly hacking render code like others. What do you say about my vision?
Thanks, Dominik
Things i would like to make:
1. Slots for every texture (suface, cloude, ring what ever)
2. Timeslots and cycles (evolution, sesonal changes and cloud movement)
3. Useable for all objects and textures (change sun texture change cloud texture)
4. Show them on more then one object (suns, planets, moons and comets at the same time if in view)
5. Sets of textures (change all alt-texture-sets to x (x-foo.dds, x_bar.jpg, x-cloud-foo.dds, x_ring_bar.png) were x will be mine001, DonEdwards, 510nm or what ever)
6. color tables for black and white textures (like 510nm #00FF00 a0.5;b/w #FFFFFF a0.5)
7. Mix texture-sets (show alt-texture-set 650nm, 510nm and 475nm (RGB))
8. Integrate this stuff in the GUI (like the altsurfaces but as extra point with the new functions)
So this is what i am dreaming of.
Chris, i readed that you like to be consoulted if hacking the render code. Point nr. 7 needs devinetly hacking render code like others. What do you say about my vision?
Thanks, Dominik