Specular, Bump & Night lights in one file?
Posted: 24.06.2002, 03:26
Does anyone with programming knowledge think it might be possible to include several maps in one file? While working on some high-res textures last night I began to wonder if three or four textures could be included in a single RGB or RGBA file. Specular, Bump, Night and Cloud maps all seem to only require a single greyscale channel each so maybe it would be possible to assign each to one of the RGB(A) channels of a single file and have Celestia extract them as needed. This way we could have a fantastic-looking Earth with all the graphical bells and whistles that would fit in two DXT-compressed files. This way everyone would be able to get more bang for their graphics-card-buck. At the moment I'm using an 8k Earth without a specular channel (21MB DXT1c) plus an 8k Cloud map (27MB PNG) and it runs smoothly on my 32MB GF2 GTS card. However when I enable my 8k nightside texture (21MB DXT1c), things slow to a crawl. So what do people think, is something like this possible to achieve?
/me waits for the day when I can use all the 32x16k textures on my computer and still get full frame rate.
/me waits for the day when I can use all the 32x16k textures on my computer and still get full frame rate.