Good OpenGL Tutorials
Posted: 04.09.2004, 03:05
I dont know where else to turn to but the Celestia community on this so Im begging here for help!
I have spent a friggin week looking for some decent non moron foundation class using tutorials on dot3 bumpmapping in open gl using a sphere. Now if I were to use the predefined quadric glusphere could I still map a normal map on it without having a vertex buffer predifined? I am guessing no so I need a tutorial using a sphere...Ive found TONS using MFC garbage...I am using glut which is the best I can get past the windows api...
Sorry if I offend the MFC users but its a worthless and useless and overcombersome and unintellegable unportable set of calls..I doubt even microsoft uses the garbage... I could just give in and use it and next week everything goes to linux...
You know I bet if I had linux loaded and did a search on Google I would find them...I think the net assumes that windows users prefer using MFC...And sadly thier right....
Rant over...I just need some pointing in the right direction...Thanks!
I have spent a friggin week looking for some decent non moron foundation class using tutorials on dot3 bumpmapping in open gl using a sphere. Now if I were to use the predefined quadric glusphere could I still map a normal map on it without having a vertex buffer predifined? I am guessing no so I need a tutorial using a sphere...Ive found TONS using MFC garbage...I am using glut which is the best I can get past the windows api...
Sorry if I offend the MFC users but its a worthless and useless and overcombersome and unintellegable unportable set of calls..I doubt even microsoft uses the garbage... I could just give in and use it and next week everything goes to linux...
You know I bet if I had linux loaded and did a search on Google I would find them...I think the net assumes that windows users prefer using MFC...And sadly thier right....
Rant over...I just need some pointing in the right direction...Thanks!