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the Open GL and Open GL/Nvidia Combiners mode is unavailable

Posted: 04.04.2004, 06:35
by divine_vessel
I have an nvidia graphic card,and in previous versions whe I use ctrl+v to change vertex shading mode,all the five choice is available.
but in 1.3.2pre7,there are only 3 choice for me ,the Open GL and Open GL/Nvidia Combiners mode is unavailable.

Posted: 04.04.2004, 07:41
by maxim
Seems that you have an MX card. Chris proposed a solution for that problem in this thread right down at the end of the page.

chris wrote:I know what the problem is, and it will be fixed for the next prerelease. The multishadow_arb.vp shader uses more texture coordinates than your graphics card supports, so it fails to load. Try copying one of the ARB vertex shaders (any one of the files ending in _arb.vp) over it.


maxim

Posted: 04.04.2004, 08:45
by divine_vessel
:lol: thank you for your reply.