Feature Request: AutoMagnitude for Deep Space Objects
Posted: 10.03.2004, 12:52
Following a recent thread in the scripting forum, I submit the following FR:
This feature would only show DSO's that are near/bright enough to warrant displaying when moving the FOV. At present all DSO's in the FOV are rendered, even if they are so far in the distance as to effectively be point-like. As some DSO's can be very large textures on very big 3D models, the consequence can be to slow down the frame-rate to a crawl. The alternative is to switch the "galaxies" renderflag off, which may not be desirable if, for example, one is viewing DSO's. So a variable rendering facility like automag for stars would be nice.
Tim Mc
I hope that a feature can be added to Celestia in the future that will allow for ... limited viewing of [deep-space objects] (like the automag flag for stars).
This feature would only show DSO's that are near/bright enough to warrant displaying when moving the FOV. At present all DSO's in the FOV are rendered, even if they are so far in the distance as to effectively be point-like. As some DSO's can be very large textures on very big 3D models, the consequence can be to slow down the frame-rate to a crawl. The alternative is to switch the "galaxies" renderflag off, which may not be desirable if, for example, one is viewing DSO's. So a variable rendering facility like automag for stars would be nice.
Tim Mc