Dust
Posted: 12.05.2002, 21:05
Now that I have a computer fast enough to deal with volumetric galaxy rendering without crawling, I've been investigating the accuracy of Celestia's rendering of the Milky Way. It's remarkably good, seen from Earth, considering that it seems to just be using a generic SBa texture. But one thing that it's missing are the central obscuring dust lanes that make dark "rifts" appear in the visible galaxy.
Of course, people have discussed putting in a more accurate model of the galaxy's 3D shape. But it seems to me that the absence of the dark dust clouds is an equally significant barrier to getting the appearance right.
It would be possible to handle this with a "billboard" strategy. But I'm also wondering if there's any obstacle to volumetrically rendering opaque dust in Celestia. This would let us do not just things like the Cygnus Rift but also smaller sights like the Horsehead Nebula and Coal Sack.
Of course, people have discussed putting in a more accurate model of the galaxy's 3D shape. But it seems to me that the absence of the dark dust clouds is an equally significant barrier to getting the appearance right.
It would be possible to handle this with a "billboard" strategy. But I'm also wondering if there's any obstacle to volumetrically rendering opaque dust in Celestia. This would let us do not just things like the Cygnus Rift but also smaller sights like the Horsehead Nebula and Coal Sack.