Starting From Scratch
Posted: 20.12.2003, 13:49
Hey folks...
After basically just playing around with Celestia, and slowly learning what it runs like on this old outdated system of mine, I'm ready to begin the next stage of my exploration in earnest. I'm working on a sci fi setting (located here, if you'll pardon the shameless plug: http://www.onewest.net/~dollan/wbarc.html ), and I have plans for quite a number of star systems (http://www.onewest.net/~dollan/ARCworldsindex.html ). Basically, I would like to incorporate these into Celestia.
Rather than spend forever searching through here, looking for what I need, can anyone point me out to a primer, perhpas, of how to begin inputting my own solar systems? Or, perhpas there is a utility program I could use that would help in this?
Thanks for any replies I get; I'll be gone for about a week because of vacation, but when I get back I hope to start hitting the tutorials hard so I can get started on the project. Once I am fairly confident about creating my own realistic systems, I can start working on creating my own textures!
Merry Christmas, all!
...John...
After basically just playing around with Celestia, and slowly learning what it runs like on this old outdated system of mine, I'm ready to begin the next stage of my exploration in earnest. I'm working on a sci fi setting (located here, if you'll pardon the shameless plug: http://www.onewest.net/~dollan/wbarc.html ), and I have plans for quite a number of star systems (http://www.onewest.net/~dollan/ARCworldsindex.html ). Basically, I would like to incorporate these into Celestia.
Rather than spend forever searching through here, looking for what I need, can anyone point me out to a primer, perhpas, of how to begin inputting my own solar systems? Or, perhpas there is a utility program I could use that would help in this?
Thanks for any replies I get; I'll be gone for about a week because of vacation, but when I get back I hope to start hitting the tutorials hard so I can get started on the project. Once I am fairly confident about creating my own realistic systems, I can start working on creating my own textures!
Merry Christmas, all!
...John...