Feature Request: hard coded billboard mesh
Posted: 07.12.2003, 16:07
Hi Chris,
is it possible to add to Celestia a "hard coded" billboard mesh for DSC objects with similar features that we know from planets.
- virtual textures ( for better performence and hires textures)
- altenative textures
- lowres/medres/hires texture load
- maybe locations
Now the function of specular reflection should be replaced by transparency.
I don't think that we need bumpmapping, specular reflections, night lights, clouds, haze and atmosphere for this.
Bye Jens
is it possible to add to Celestia a "hard coded" billboard mesh for DSC objects with similar features that we know from planets.
- virtual textures ( for better performence and hires textures)
- altenative textures
- lowres/medres/hires texture load
- maybe locations
Now the function of specular reflection should be replaced by transparency.
I don't think that we need bumpmapping, specular reflections, night lights, clouds, haze and atmosphere for this.
Bye Jens