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inconsistency of the arrows on the numerical keypad
Posted: 06.10.2003, 11:58
by Arcturus
Hi,
I think the use of the keys on the numerical keypad is inconsistent : left/4 and right/6 mover the camera to the left and the right.
However, up/8 and down/2 move the camera in the opposite direction and the object moves up/down. This 2 keys should be reversed so that the movement of the camera is consistent.
Ron
Posted: 07.10.2003, 02:17
by don
Hi Ron,
Actually, the arrow keys of the numeric keypad are not used. Only the numbers are used. You must press NumLock in order to use the Keypad as designed.
Posted: 08.10.2003, 00:19
by jamarsa
The 8&2 keys are designed to work like most flight simulators: 2 is used to climb, 8 to descend. They may seem reversed at first, but it emulates the way you move the elevator control in a real plane. It gives a choice to people used to control a simulator (me, for example).
If you don't like it, you can still use the mouse.
Inconsistency of arrows
Posted: 08.10.2003, 15:56
by Arcturus
Well, I suppose it is the difference between the people who consider the view as that from a camera or from a spaceship. As I'm not in the flight simulator business, I'm not familiar with the use of the keys in flight simulators. I think you have to get used to it...
But then the point should be settled whether Celestia simulates a camera or a spaceship. I know the opinions differ...
Ron
Posted: 08.10.2003, 16:33
by jamarsa
You are right in that celestia developers consider it more as a camera than a spaceship. But this choice make the other side happy. Anyway, as you can give the camera a travelling speed, the FS key scheme seems right in this case. As I already said, you can still use the mouse to control the camera POV in the right directions.