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.cel script "cancel" command

Posted: 20.07.2003, 17:12
by don
The cancel command currently only cancels the following:
* goto
* follow

Would it be possible to add the following items to be canceled?
* track
* lock (only unlocks second of 2 objects)
* chase
* others?

In other words, to have the cancel command do the same thing that ESC does at the keyboard.

Thank you.

Posted: 22.07.2003, 19:07
by don
Any comments?

Posted: 28.07.2003, 21:20
by don
...
Anybody?
...

Posted: 28.07.2003, 22:13
by chris
This is a good suggestion. I'll fix the cancel command to end tracking and lock. I apologize if I've been unresponsive lately . . . I've been buried in code both at work and at home with Celestia. I'll be crawling out of this hole sometime later in the week :)

--Chris

Posted: 28.07.2003, 22:33
by don
chris wrote:This is a good suggestion. I'll fix the cancel command to end tracking and lock.
Thanks Chris. What about Chase?

I apologize if I've been unresponsive lately . . . I've been buried in code both at work and at home with Celestia. I'll be crawling out of this hole sometime later in the week :)

No need to apologize. I just wanted to make sure one of the developers actually read the message. :)

Guess *you* are the "developer" for all the things I've been bringing up lately. Take your time Chris ... don't forget to breathe! :wink:

Thanks again ...

Posted: 01.08.2003, 06:43
by chris
OK . . . I fixed cancel so that it cancels goto, tracking, and sets the coordinate system to absolute.

--Chris

Posted: 01.08.2003, 14:40
by don
Thank you Chris :)

What is "absolute" -- Observer, Geographic or Universal?

Posted: 01.08.2003, 15:56
by chris
Absolute == universal

--Chris

Posted: 01.08.2003, 21:17
by don
Much thanks Chris. The change is now recorded in the guide.