Greetings, previous posting attempt failed, this is V.2
Posted: 15.07.2003, 07:06
Ok so I'm sure you guys have heard of the Primeval planet, the 12.7 billion year old Juggernaut orbiting in a binary system where the primary is the star PSR B1620-26 a 1.35 MSol Pulsar, and the secondary is a .4 MSol white dwarf.
The planet orbits with a semimajor axis of 23 AU or so, and has about 2.5 Jupiter masses. I bring this system up for a couple of reasons. First its bizzare nature, and second, the possibility of modeling this system in future releases of Celestia.
Although my contributions to Celestia are now largely obsolete I have not lost interest in the medium. Moving away from school and being seperated from my computer for a very long time not withstanding, I'll be contributing again soon enough (I eagerly anticipate the release of v 1.3.1). Anyway enough ranting, here is the deal.
Has the "avoidance problem" I brought up in past posts, been fixed in V1.3.1 or will it be fixed in a future release. For those of you who do not know, one can only place a star so close to another star in Celestia before the two merge. Chris explained that this has something to do with the limits of detectability and observability from Earth. Apparently the greater distance a star is from Sol the farther its companion must be positioned, lest it merge with the primary. This is a frustrating problem and any progress towards its resolution is greatly appreciated.
Second, as far as I know modeling pulsars in Celestia is not technicaly doable at this time. I do not even believe there is a PSR reference in the program, is this (or will this) be remedied in future versions? Pulsars and Neutron stars, while distant and small are quite important and the ancient system mentioned above could use the addition. Also, are there any plans to account for different varieties of white dwarf. In celestia a generic "WD" marker is inserted for white dwarfs and the temperatre/color is fixed, in reality this is not so. Van Maanen's star is of a color/type close to F, while Sirius B has a color similar to a late B, early A type star. I know I brought up the idea of subtle color changes for main sequence stars in a previous post and since this idea is largely cosmetic, I don't believe it is at all pressing at this time.
I know Chris has worked on the radii calculation in Celestia, and form what I've seen his work has been good. However, are there, or will there ever be plans to allow the end-user, such as myself to specify mass or radius for the stars we are creating (where those values are known). Not that I mistrust the calculator itself, but since I'm obcessive about realism, I have to ask.
I would also inquire, are there any plans to allow for multiple lighting effects? I think I heard this requires a raytracer and if so it would require perhaps more time than its worth in the present state of development of Celestia. But, the Flammarion effect is real, and could be an interesting touch of realism for this excellent piece of software.
Finally, there is always the case of the infamous black hole, are such objects doable in Celestia as it is? or will there need to be further work done. A neat frame dragging effect would be super cool! ok well enough for now, good to talk to you guys. Adios.
The planet orbits with a semimajor axis of 23 AU or so, and has about 2.5 Jupiter masses. I bring this system up for a couple of reasons. First its bizzare nature, and second, the possibility of modeling this system in future releases of Celestia.
Although my contributions to Celestia are now largely obsolete I have not lost interest in the medium. Moving away from school and being seperated from my computer for a very long time not withstanding, I'll be contributing again soon enough (I eagerly anticipate the release of v 1.3.1). Anyway enough ranting, here is the deal.
Has the "avoidance problem" I brought up in past posts, been fixed in V1.3.1 or will it be fixed in a future release. For those of you who do not know, one can only place a star so close to another star in Celestia before the two merge. Chris explained that this has something to do with the limits of detectability and observability from Earth. Apparently the greater distance a star is from Sol the farther its companion must be positioned, lest it merge with the primary. This is a frustrating problem and any progress towards its resolution is greatly appreciated.
Second, as far as I know modeling pulsars in Celestia is not technicaly doable at this time. I do not even believe there is a PSR reference in the program, is this (or will this) be remedied in future versions? Pulsars and Neutron stars, while distant and small are quite important and the ancient system mentioned above could use the addition. Also, are there any plans to account for different varieties of white dwarf. In celestia a generic "WD" marker is inserted for white dwarfs and the temperatre/color is fixed, in reality this is not so. Van Maanen's star is of a color/type close to F, while Sirius B has a color similar to a late B, early A type star. I know I brought up the idea of subtle color changes for main sequence stars in a previous post and since this idea is largely cosmetic, I don't believe it is at all pressing at this time.
I know Chris has worked on the radii calculation in Celestia, and form what I've seen his work has been good. However, are there, or will there ever be plans to allow the end-user, such as myself to specify mass or radius for the stars we are creating (where those values are known). Not that I mistrust the calculator itself, but since I'm obcessive about realism, I have to ask.
I would also inquire, are there any plans to allow for multiple lighting effects? I think I heard this requires a raytracer and if so it would require perhaps more time than its worth in the present state of development of Celestia. But, the Flammarion effect is real, and could be an interesting touch of realism for this excellent piece of software.
Finally, there is always the case of the infamous black hole, are such objects doable in Celestia as it is? or will there need to be further work done. A neat frame dragging effect would be super cool! ok well enough for now, good to talk to you guys. Adios.