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dds plugin for photoshop

Posted: 04.04.2002, 19:27
by Rassilon
Has anyone got this to work for Photoshop...I am using Photoshop 6 with XP...and I am thinking XP is the culprit as it always is...incompatible piece...

I have 384 megs of RAM and a GeForce Ti200 with 64 megs of Video RAM...The program tries to load it for like 5 minutes then reports it cannot due to a program error...I followed the instructions on how to install it properly when I got the plug-in...Its not rocket science...But there is that possibility of some other mistake I may have made...dunno...

Anyway, If anyone else is using this setup...let me know what you did to get it to work or if it was possible...Thanks!

Me too...

Posted: 04.04.2002, 21:18
by Vicware
I also spent a lot of time searching for a dds plug-in. The
only one I found doesn't support earlier versions of DirectX.
You have to have 8X.

Vic

Posted: 04.04.2002, 21:51
by t00fri
I do not have photoshop (only Gimp under Linux/Windows). But I get perfectly along reading and writing .dds textures by means of the batch applications 'nvdxt'and readdxt' in the NVIDIA DXT_TOOLS that may be downloaded free from the NVIDIA developers' site...

The photoshop plugin is just a frontend for people who cannot memorize the necessary command parameters;-)


Fridger

Posted: 04.04.2002, 23:37
by Rassilon
I know dos well enough...I just want to make my own large textures and save them dds...What I dont get is why its givimg that error...

I guess I will use the DOS compiler version and see if thats works...thanks.

Me too...

Posted: 04.04.2002, 23:38
by Rassilon
Vicware wrote:I also spent a lot of time searching for a dds plug-in. The
only one I found doesn't support earlier versions of DirectX.
You have to have 8X.

Vic


I do ;) But I will reinstall the drivers and Direct X and see if that makes a difference...Maybe even a reinstall of Adobe wouldnt hurt I suspect...

Posted: 05.04.2002, 07:57
by t00fri
Rassilon wrote:I know dos well enough...I just want to make my own large textures and save them dds...What I dont get is why its givimg that error...

I guess I will use the DOS compiler version and see if thats works...thanks.


I was not referring to DOS command parameters but to the large set of possible options in nvdxt etc. You may take any program of your liking for making the textures and save these as .tga files (targa). 'nvdxt' then converts these to any of the DXTx formats distinguished by various degrees of compression, support of alpha layers etc. You may even convert whole directories at once...

It works for me for quite large textures. Besides DXT1c (8:1 compression, no alpha), my NVIDIA graphics card also supports e.g. the use of DXT3 format which has only a 4:1 compression, but a fully fledged alpha layer, for example.

Still, all of this does not work (yet) under Linux...

Fridger

Posted: 05.04.2002, 08:00
by Guest
Rassilon wrote:I know dos well enough...I just want to make my own large textures and save them dds...What I dont get is why its givimg that error...

I guess I will use the DOS compiler version and see if thats works...thanks.


I was not referring to DOS command parameters but to the large set of possible options in nvdxt etc. You may take any program of your liking for making the textures and save these as .tga files (targa). 'nvdxt' then converts these to any of the DXTx formats distinguished by various degrees of compression, support of alpha layers etc. You may even convert whole directories at once...

It works for me for quite large textures. Besides DXT1c (8:1 compression, no alpha), my NVIDIA graphics card also supports e.g. the use of DXT3 format which has only a 4:1 compression, but a fully fledged alpha layer, for example.

Still, all of this does not work (yet) under Linux...

Fridger

Posted: 05.04.2002, 08:29
by Rassilon
t00fri wrote:
Rassilon wrote:I know dos well enough...I just want to make my own large textures and save them dds...What I dont get is why its givimg that error...

I guess I will use the DOS compiler version and see if thats works...thanks.

I was not referring to DOS command parameters but to the large set of possible options in nvdxt etc. You may take any program of your liking for making the textures and save these as .tga files (targa). 'nvdxt' then converts these to any of the DXTx formats distinguished by various degrees of compression, support of alpha layers etc. You may even convert whole directories at once...

It works for me for quite large textures. Besides DXT1c (8:1 compression, no alpha), my NVIDIA graphics card also supports e.g. the use of DXT3 format which has only a 4:1 compression, but a fully fledged alpha layer, for example.

Still, all of this does not work (yet) under Linux...

Fridger


Well ok sorry, I thought you were referring to the type I mentioned...A DOS version using command parameters etc...

Thanks for the help!

Posted: 06.04.2002, 03:29
by Miserableman
I couldn't get that photoshop plugin to work at all, it didn't seem to have any install instructions other than to copy the 8bi etc files about.