Make an object illuminate itself
Posted: 20.04.2003, 00:14
Hi!
I've got a problem working with the Borg Cube mesh... if i place it in the outer parts of solar systems, it can't be seen anymore... but i would like to have it illuminate itself a bit so the texture is recognizable and not invisibly black (they actually have some sorts of lights on their surface, both in the texture and in "reality", so that would not be more irrealistic that borg cubes already are )
If possible, how could i do that?
Could this be done using some sort of night side texture? (i'm really new to that stuff, please excuse my dumb questions )
Thanks & Greetings,
Felix
I've got a problem working with the Borg Cube mesh... if i place it in the outer parts of solar systems, it can't be seen anymore... but i would like to have it illuminate itself a bit so the texture is recognizable and not invisibly black (they actually have some sorts of lights on their surface, both in the texture and in "reality", so that would not be more irrealistic that borg cubes already are )
If possible, how could i do that?
Could this be done using some sort of night side texture? (i'm really new to that stuff, please excuse my dumb questions )
Thanks & Greetings,
Felix