Multi threads
Posted: 08.04.2003, 15:54
by xyz
i love the idea of splitting view vertically and horizontally, but how about, computing each view port in a diferent thread?, so that while i'm waiting for a view port, to load a large texture, i can still work in the other view ports
Posted: 13.04.2003, 10:22
by xyz
hei, don't anyone have any comments about my ideas?
Just asking!
Posted: 14.04.2003, 06:19
by chris
It's a good idea, and we'll get to it eventually . . . A separate thread (or several) loading textures would be beneficial in the single-view situation too.
--Chris