Implementing heightmaps into Celestia: Is it possible?
Posted: 14.07.2020, 16:07
Hello, is it possible to implement heightmaps/Displacement mapping into Celestia, rather than Celestia.sci? If it's possible to implement it here in Celestia.sci, then I can implement it in Celestia (if I have enough skill). Unfortunately, I don't have that much skill on modifying Celestia's source code, and I'm not willing to install Visual Studio, which is more than 10 GB. Plus, it would require some technique for applying displacement onto a surface. However, if someone comes up with a demo or something, it will be appreciated. I also want it to not load the whole displacement map, so it can save some memory (for example, if I put the observer near an area of the terrain, the terrain that is near the observer and can be seen is rendered detailed, while parts of the terrain that are farther and/or not seen by the observer are rendered as low-poly or just not displayed.)