How do you add more stellar classes in Celestia?
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Topic authorJoey P.
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How do you add more stellar classes in Celestia?
How do you add more stellar classes in Celestia? I want to add other Wolf-Rayet subtypes and have separate textures for type B and late K-type stars. Thanks!
Joey P.
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onetwothree wrote:Indeed, stellar classes are hardcoded
What obviously should be changed, but not until we are finish our current tasks or someone else come to help.
Still formally developer, but too tired to develop. I feel sad, but Celestia is going forward despite it.
Btw, the universe is ruled by electricity.
Btw, the universe is ruled by electricity.
- Sirius_Alpha
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My understanding is that you can't as well. It would be nice to see this improved though, especially with spectral type Y objects being a thing now, as well as free-floating planetary-mass objects.
Exoplanet nerd. I maintain a monthly-updated exoplanet catalogue here:
https://celestiaproject.space/forum/viewtopic.php?f=23&t=18705
https://celestiaproject.space/forum/viewtopic.php?f=23&t=18705
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Topic authorJoey P.
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I would also like to add hypothetical stars, such as H-type (frozen stars), Planck stars, and quark stars.
As for the Quasi-star, it can simply be made by renaming X Cygni (HIP 102276).
As for the Quasi-star, it can simply be made by renaming X Cygni (HIP 102276).
Joey P.
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Topic authorJoey P.
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Thorne-Zytkow object
you can, however, without modifying any of the stellar classes, add a Thorne-Zytkow object (a star, usually a red giant, with a neutron star as a core):
Code: Select all
"Thorne-Zytkow object:TZO"
{
RA 107.7430367
Dec -77.7775654
Distance 772
SpectralType "M1III"
AppMag 2.18
Radius 13924000
}
"Thorne-Zytkow core"
{
RA 107.7430367
Dec -77.7775654
Distance 772
SpectralType "Q"
AppMag 20
Radius 12
Texture "bstar.*"
}
Joey P.
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Also looking forward to this. The DarkerStarTextures mod is one good step to having O, F and K class stars look more realistic, that is if you run Celestia on Windows or at least desktop/laptop OSs. But about adding new star classes, only the dev team could do so...
The big advantage of Celestia as a scientific tool is the possibility of simulating an astronomically realistic universe, so I totally agree with adding those new types of stars into the source code of the app. Adding other hypothetical bodies could be great also, who never dreamed of travelling around a quark star ?
The big advantage of Celestia as a scientific tool is the possibility of simulating an astronomically realistic universe, so I totally agree with adding those new types of stars into the source code of the app. Adding other hypothetical bodies could be great also, who never dreamed of travelling around a quark star ?
- SevenSpheres
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Droopy Angora, reviving a 2 year old thread is necroposting, which is discouraged here. I'm not sure what star classes you're suggesting should/will be added, but spectral classes Y and WO have already been added, and quark stars (which you mention) can just be defined as neutron stars.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED