john71 wrote:1.) richer atmosphere options with up to 5 layers of colored "cloud" layers within one planet's parameters
Multiple could layers would be usefull. I think it would be even better if cloud layers would be defined seperately from the atmophere like any other texture, maybe:
Code: Select all
CloudLayer 1
{
Texture ""
Height <>
}
Atmophere
{...}
This would also allow for multiple cloud layers (possibly).
john71 wrote:2.) automatic orbit data correction using Kepler's laws
for planets,moons,minor bodies and asteroids , and spacecraft this is already done using SPICE data
I meant for every orbit, even for imaginary ones too. I have to "manually" calculate periods. It should be automatic.
So you mean orbits defined by parameters (not spice, custom or sampled). This can't be that hard, but this can only work if a "mass" parameter is introduced for the parent body.
john71 wrote:5.) automatic correction of atmospheric light corresponding with the lightsource star (red dwarf etc.) this is already done by setting the star type
Well, I don't know, but I had to manually correct Specular Color for TRAPPIST-1 planets...
I also think that currently this isn't properly calculated, possibly just assuming white light. Atmospheric light scattering is very limited right now, we will need much more accurate models for it to work properly. There are more bugs. It doesn't account for eclipse or ring shadows, rings are not affected by it, it seems to only render the far side of the atmosphere at a planet's rim etc.
John Van Vliet wrote:8.) fading orbits as an option
already in the code , just enable it and rebuild
An option in Celestia's GUI would be nice though...
john71 wrote:9.) real time editing of ssc stc dsc files
Would be increadibly usefull, but possibly very difficult to implement. Also how about uniting all catalogue files into one file type (ssc, stc, dsc -> sc?) like it's done in space engine?
john71 wrote:10.) space distortion effect (wormhole, black hole, warp bubble)
12.) real visual effects of near lightspeed travel
I think that's a few steps to far right now. Can Celestia's engine even attempt to do that?