Celestia 1.7.0 for OS X available here
Posted: 11.08.2016, 18:00
I'm publishing an unofficial Celestia 1.7.0 for OS X.
This is the OS X application only. You need the default installation for the ressources.
This version has many bug fixes. It is totally stable on all the Mac systems I've tested. It is virtually uncrashable !
It is 64 bit, so you can use all the memory you have on your computer !
There's a new splash screen. If you don't like it, it is very easy to change.
Bug fixes and compilation made by Da Woon (aka Dirkpitt), two years ago with my help.
This is the version you would want, to properly run the sprites nebulae models that I've shown some times ago, and that I may publish on the forum later.
Reports problems/bugs here.
Have fun !
EDIT 1 : Just to show off some sprites nebulae that can be used with this special version of Celestia :
EDIT 2 :
In the configuration "celestia.cfg" file, check that you have the following. The orbital fading code is new :
This is the OS X application only. You need the default installation for the ressources.
This version has many bug fixes. It is totally stable on all the Mac systems I've tested. It is virtually uncrashable !
It is 64 bit, so you can use all the memory you have on your computer !
There's a new splash screen. If you don't like it, it is very easy to change.
Bug fixes and compilation made by Da Woon (aka Dirkpitt), two years ago with my help.
This is the version you would want, to properly run the sprites nebulae models that I've shown some times ago, and that I may publish on the forum later.
Reports problems/bugs here.
Have fun !
EDIT 1 : Just to show off some sprites nebulae that can be used with this special version of Celestia :
EDIT 2 :
In the configuration "celestia.cfg" file, check that you have the following. The orbital fading code is new :
Code: Select all
#------------------------------------------------------------------------
# The following lines are render detail settings. Assigning higher
# values will produce better quality images, but may cause some older
# systems to run slower.
#
# OrbitPathSamplePoints defines how many sample points to use when
# rendering orbit paths. The default value is 100.
#
# RingSystemSections defines the number of segments in which ring
# systems are rendered. The default value is 100.
#
# ShadowTextureSize defines the size* of shadow texture to be used.
# The default value is 256. Maximum useful value is 2048.
#
# EclipseTextureSize defines the size* of eclipse texture to be used.
# The default value is 128. Maximum useful value is 1024.
#
# * The ShadowTextureSize and EclipseTextureSize values should both be
# powers of two (128, 256, 512, etc.). Using larger values will
# reduce the jagged edges of eclipse shadows and shadows on planet
# rings, but it will decrease the amount of memory available for
# planet textures.
#------------------------------------------------------------------------
OrbitPathSamplePoints 128
RingSystemSections 256
ShadowTextureSize 512
EclipseTextureSize 256
#------------------------------------------------------------------------
# Orbit fading effect.
#------------------------------------------------------------------------
OrbitWindowEnd 0.0
OrbitPeriodsShown 1.1
LinearFadeFraction 0.4