Shuttle model

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bh
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Shuttle model

Post #1by bh » 27.01.2003, 20:11

There is a shuttle model available.

Unfortunately its mesh is slightly damaged at the nose section and it's on some sort of launchpad... and it's green!! I don't know if anyone could rework this model for Celestia.

http://www.spaceislandgroup.com/SIDG/3dmodels.html

Darkmiss
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Post #2by Darkmiss » 28.01.2003, 03:14

Okay all converted.

I took away the launch pad, and made two versions,
Space Shuttle, with booster rockets and fuel tank. And a Space Shuttle on it own.
Sorry, No ssc files for these, as this is not my field just yet. :?

The only problem, is that no textures work after being converted to 3ds

Image Image

Here is the Space Shuttler zip
http://www.bt.homepage.btinternet.co.uk/Files/Space-Shuttle.zip

also I found a nice new version of the International Space Station.
again, no textures but the model is very nice.
Image

here is the new ISS file http://www.bt.homepage.btinternet.co.uk/Files/ISS.zip


Enjoy...
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Post #3by bh » 28.01.2003, 12:19

Paul...

Great work on the shuttle model. I have it up there with the Hubble.

"Shuttle" "Sol/Earth/Hubble"
{
Class "spacecraft"
Mesh "NewShuttle.3ds"
Radius 0.020

EllipticalOrbit
{
Period 1.1
SemiMajorAxis 0.15
Eccentricity 0.01
Inclination 93.1
}

Albedo 0.10
}

Not sure if the scale is correct, but it looks great.

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Post #4by Darkmiss » 28.01.2003, 14:12

you are most welcome, bh

if anyone can modify the code for me so that the shuttle doesn't rotate
and just stays upsidedown (if that is how it should be ?)

could somone make a ssc file for tthe SpaceShuttle with the boster rockets
to make it within the earths atmosphere pointing staight up and in sync with the earths rotation, so it looks like it is taking off. ?
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Post #5by bh » 29.01.2003, 19:15

Paul...

Is it possible to have a version of the shuttle with the cargo bay doors open?!

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Post #6by Darkmiss » 29.01.2003, 22:10

I don't have a modeling program
I have a model viewing program, that converts models types.

I can re-colour (some parts) and remove parts,
but that is pretty much it.

I can remove the doors all together, but it just looks silly
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Post #7by bh » 29.01.2003, 22:20

Worth a try... ISS looks pretty damn fine too...

Regards, Bob.

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Post #8by bh » 31.01.2003, 20:04

The shuttle model we have from the space island group's site is pretty close (great conversion Paul). But needs some more work.

The model as it stands is too long and narrow. See pics:

It also needs the two manoevering engines adding. Also I am keen to make another version with the cargo bay doors open.

Are these mods possible or do we start again from scratch? Does anyone know of some 3d modelling software I could use to edit the model? I'm running xp. Or perhaps one of you with experience of this would like to give it a try?

We've been waiting a long time for this model and it would be well worth the effort I'm sure.

Image
Model at present
Image
This is more like it
Image
Side view of present model
Image
Note shortened nose and fuselage raised slightly

Regards...bh

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Post #9by granthutchison » 01.02.2003, 00:39

Darkmiss wrote:if anyone can modify the code for me so that the shuttle doesn't rotate and just stays upsidedown (if that is how it should be ?)

Having it in orbit around Hubble is what's creating the rotation. The following definition keeps the two together in orbit around the Earth, with the shuttle doors orientated towards Hubble. (I've placed the shuttle nose-down because I liked the look of that, rather than out of any knowledge of the correct orientation during the Hubble repair.) There's a slight residual (and realistic!) to-and-fro motion between Hubble and the shuttle because of their elliptical orbits.

Code: Select all

"Shuttle" "Sol/Earth"
{
Class "spacecraft"
Mesh "Shuttle.3ds"
Radius 0.020

EllipticalOrbit {
   Period          0.06903
   SemiMajorAxis   6767
   Eccentricity    0.0012082
   Inclination      28.4675
   AscendingNode    51.0102
   ArgOfPericenter  27.0378
   MeanAnomaly     333.0836
   Epoch           2452028.18381755
}
   Orientation [-90 0 0 1]

   Albedo 0.10
}


Grant

PS: To increase the separation between Hubble and the shuttle, just increase AscendingNode slightly - in the fourth decimal place.
Last edited by granthutchison on 01.02.2003, 02:38, edited 1 time in total.

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Post #10by granthutchison » 01.02.2003, 00:44

Darkmiss wrote:could somone make a ssc file for tthe SpaceShuttle with the boster rockets to make it within the earths atmosphere pointing staight up and in sync with the earths rotation, so it looks like it is taking off. ?
Same problem as with the LEM on another thread - the only place that it'll stay synced is (unrealistically) on the equator. In any sort of inclined orbit it'll lollop around in a huge figure-of-eight centred on the equator.

Grant

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Post #11by granthutchison » 01.02.2003, 02:35

Oh well, why not?
Here's the shuttle climbing through 5km altitude after some bizarrely improbable launch from the Indian Ocean - if you adjust MeanLongitude and RotationOffset in synch, you can position it anywhere along the equator you like, while maintaining the correct orientation relative to the horizon. You can also ramp the altitude up or down by adding to or subtracting from the SemiMajorAxis - but 45km is the highest the whole assembly goes before the solid-fuel boosters are jettisoned.

I've included a 30-degree "lay-back" - the stack rotates shortly after launch so that the shuttle is tilted slightly beneath the main tank.

Code: Select all

"ShuttleLaunch" "Sol/Earth"
{
Class "spacecraft"
Mesh "SpaceShuttle.3ds"
Radius 0.03

EllipticalOrbit {
   Period          0.997269558 #synch
   SemiMajorAxis   6383 #5km altitude
   MeanLongitude   0 #90 degrees east
}
   Orientation [-90 0 0 1]
   RotationOffset 30 #30 degree lay-back at 90 degrees east
           #if MeanLongitude is altered,
           #alter RotationOffset by same amount
   
   Albedo 0.10
}


Grant

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Post #12by Darkmiss » 01.02.2003, 03:17

Thank you grant
works great
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Post #13by Darkmiss » 01.02.2003, 15:27

Sad, Sad day indeed, for the space shuttle and all the crew

:cry:
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Post #14by bh » 04.02.2003, 10:09

Paul...

I need to know which model viewer you are using and where can I get it.

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Post #15by Darkmiss » 04.02.2003, 23:41

okay, it Deep Exploration
and can be found here http://www.righthemisphere.com/products/dexp/index.htm
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Post #16by bh » 05.02.2003, 19:37

Thanks for the link Paul.

I was in a reflective mood doing this, still...
Image

I've shortened the fuselage, but the nose is still too long. The doors could be better but I guess we'll have to wait for Shrox to come up with something. Also on the zip is a new version of Doug Gann's lem model and an ascent stage only model.

http://www.rhundley.freeserve.co.uk/columbia.zip

Regards to all...bh.

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Post #17by Darkmiss » 05.02.2003, 21:31

Nice work. did you do this with Deap Exploration ?
if so, you learn faster than I.

I also noticed you added the extra thrusters too.
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Post #18by bh » 06.02.2003, 10:18

Idid the work on the shuttle model with Amapi and then used deep exploration to do the colouring. It really is a nice piece of kit.

I will do a full set of shuttle models (3) ?? over the weekend.

Regards...bh.

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Post #19by bh » 10.02.2003, 19:16

Here is a zip with two shuttle models, doors open and doors closed.

http://www.rhundley.freeserve.co.uk/columbia.zip

Regards to all...

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Post #20by bh » 11.02.2003, 23:03

Hi... sorry about this. Disregard my last post.
Here are the latest mods.
Image
Image

I've shortened the nose, raised and widened the fuselage...hope it's OK, these will prob be my last mods to this model.

Regards to all...
http://www.rhundley.freeserve.co.uk/columbia.zip


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