Corrected Eros model and rotational parameters
Posted: 27.01.2003, 01:23
Celestia's Eros model is mirror-reversed, again, I think, because the original shape data are provided in east longitude rather than west longitude. I've generated a detailed replacement shape model (mapped at 2-degree resolution), and Selden has made it available on his site:
http://www.lns.cornell.edu/~seb/celestia/hutchison/#4.1
This one won't accept a texture in Celestia (I've been unable to export the big VRML file to 3ds), but it really doesn't need one - the crater detail on the model is quite impressive. The only textures for Eros I've seen so far are a shaded-relief map and very lo-res photomosaic prepared by Phil Stooke after the 1998 NEAR fly-by, and a rather horrible gridded and labelled photomosaic showing suggested feature names. I've tried all of these in VRML, and they just obscure the detail of the hi-res shape model. There are also noticeable errors in Stooke's old shaded-relief map when it's laid on to the current detailed shape model. However, I'm hoping to make a 5-degree shape model available soon, which will accept textures for those that want to use them.
I've generated correct rotation parameters for Eros, and I've also downloaded the correct orbital parameters for the date of the 1998 NEAR fly-by. The Eros definition for solarsys.ssc looks like this:
This recreates the 1998 NEAR encounter quite nicely. (So you can check this out easily, I've included a sampled orbit for NEAR in the zip file along with the Eros model, covering the three days around the Eros fly-by.)
But I'd guess that to recreate the complexities of the 2000 orbits and "landing" we're going to need sampled orbits for both NEAR and Eros, and a bit of tweaking of the rotation parameters - I'm off to start playing around with that now.
Grant
http://www.lns.cornell.edu/~seb/celestia/hutchison/#4.1
This one won't accept a texture in Celestia (I've been unable to export the big VRML file to 3ds), but it really doesn't need one - the crater detail on the model is quite impressive. The only textures for Eros I've seen so far are a shaded-relief map and very lo-res photomosaic prepared by Phil Stooke after the 1998 NEAR fly-by, and a rather horrible gridded and labelled photomosaic showing suggested feature names. I've tried all of these in VRML, and they just obscure the detail of the hi-res shape model. There are also noticeable errors in Stooke's old shaded-relief map when it's laid on to the current detailed shape model. However, I'm hoping to make a 5-degree shape model available soon, which will accept textures for those that want to use them.
I've generated correct rotation parameters for Eros, and I've also downloaded the correct orbital parameters for the date of the 1998 NEAR fly-by. The Eros definition for solarsys.ssc looks like this:
Code: Select all
"Eros" "Sol"
{
Class "asteroid"
Mesh "eros2.3ds" #corrected mesh
# Color sampled from true color photo taken by NEAR
Color [ 0.52 0.47 0.42 ]
BlendTexture true
Radius 16.5
EllipticalOrbit
{
Epoch 2451171 #23 Dec 1998 12:00
Period 1.761
SemiMajorAxis 1.458261
Eccentricity 0.222885
Inclination 10.830143
AscendingNode 304.430882
ArgOfPericenter 178.613184
MeanAnomaly 208.403434
}
RotationPeriod 5.270
Obliquity 78.70
EquatorAscendingNode 107.23
RotationOffset 158.16
Albedo 0.16
}
This recreates the 1998 NEAR encounter quite nicely. (So you can check this out easily, I've included a sampled orbit for NEAR in the zip file along with the Eros model, covering the three days around the Eros fly-by.)
But I'd guess that to recreate the complexities of the 2000 orbits and "landing" we're going to need sampled orbits for both NEAR and Eros, and a bit of tweaking of the rotation parameters - I'm off to start playing around with that now.
Grant