Three Suggestions And A Question
Posted: 13.09.2011, 15:10
I only just joined, and I don't know what forum this thread would be most appropriate in. I do know that I'm a fan of Celestia, and have owned the program for several months now, and have generally enjoyed it greatly. However, there are three features that I think Celestia could be improved by, as well as one clarifying question.
1. There should be an option to move the camera to a chosen object, at a chosen longitude, latitude, and elevation. In order to locate my hometown, I typically set the time to CE 2000 January 01 00:00:00 UTC, then orient the horizontal zenith with the location on the celestial sphere I know my town is supposed to be underneath, based on which celestial hour the prime meridian is located underneath. I find this to be a frustrating workaround; there should be an option to locate yourself directly.
2A. There should be an option to orient the camera "up" and "down" based on the horizontal grid. It's extremely difficult to rotate the camera to get a level horizon for screenshots.
2B. When rotating or panning the camera, the camera should NOT continue moving after you've released the arrow key. This makes it incredibly difficult to orient. You should also be able to control the speed at which the camera rotates.
3. The light-time delay feature. Ah, the light-time delay feature.
3A. The light-time delay feature does nothing but reverse time by the light-time distance to the selected object, while keeping the clock time stationary. So, for example, if I select Venus after sunset, and activate the light-time delay option, the sun will come back up, and Venus will disappear into the daylight.
3B. The light-time delay feature does not calculate the light-time delay to each planet, but instead only calculates the delay to the selected object. Thus, it is impossible to view planetary transits, since only one planet or the other can be at the correct position at the correct viewing time.
My suggestion? The light-time delay should, for the sake of simplicity, simply calculate the light-time delay to each of the eight planets and Ceres, then apply Neptune's light-time delay to all the trans-neptunian objects, and apply Ceres's time delay to all the other main asteroid belt objects. Each planet's light-time delay can then be applied to its moons.
Also, in addition to these three suggestions, I have a question.
Why does Iapetus's orbit increase in inclination dramatically as you run the simulation forward several centuries? Is it supposed to? Or is the system screwing up Iapetus's orbital parameters? No other moon of Saturn has this problem. I haven't checked the moons of other planets.
(Again, I do love Celestia. These are basically my only complaints.)
1. There should be an option to move the camera to a chosen object, at a chosen longitude, latitude, and elevation. In order to locate my hometown, I typically set the time to CE 2000 January 01 00:00:00 UTC, then orient the horizontal zenith with the location on the celestial sphere I know my town is supposed to be underneath, based on which celestial hour the prime meridian is located underneath. I find this to be a frustrating workaround; there should be an option to locate yourself directly.
2A. There should be an option to orient the camera "up" and "down" based on the horizontal grid. It's extremely difficult to rotate the camera to get a level horizon for screenshots.
2B. When rotating or panning the camera, the camera should NOT continue moving after you've released the arrow key. This makes it incredibly difficult to orient. You should also be able to control the speed at which the camera rotates.
3. The light-time delay feature. Ah, the light-time delay feature.
3A. The light-time delay feature does nothing but reverse time by the light-time distance to the selected object, while keeping the clock time stationary. So, for example, if I select Venus after sunset, and activate the light-time delay option, the sun will come back up, and Venus will disappear into the daylight.
3B. The light-time delay feature does not calculate the light-time delay to each planet, but instead only calculates the delay to the selected object. Thus, it is impossible to view planetary transits, since only one planet or the other can be at the correct position at the correct viewing time.
My suggestion? The light-time delay should, for the sake of simplicity, simply calculate the light-time delay to each of the eight planets and Ceres, then apply Neptune's light-time delay to all the trans-neptunian objects, and apply Ceres's time delay to all the other main asteroid belt objects. Each planet's light-time delay can then be applied to its moons.
Also, in addition to these three suggestions, I have a question.
Why does Iapetus's orbit increase in inclination dramatically as you run the simulation forward several centuries? Is it supposed to? Or is the system screwing up Iapetus's orbital parameters? No other moon of Saturn has this problem. I haven't checked the moons of other planets.
(Again, I do love Celestia. These are basically my only complaints.)