Bloom?

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
Verz Veraldi
Posts: 55
Joined: 16.09.2010
With us: 13 years 8 months
Location: In front of my computer

Bloom?

Post #1by Verz Veraldi » 30.09.2010, 09:28

Is there any idea to add bloom in celestia?
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 21 years 8 months
Location: NY, USA

Re: Bloom?

Post #2by selden » 30.09.2010, 13:40

There has been some work done on HDRI (High Dynamic Range Imaging) which would essentially do what you're asking about, I think. Unfortunately, the person who had been doing a lot of that work, as well as a lot of the Mac support, got a new job, moved, and hasn't been heard from since. As a result, that work is progressing much more slowly and it isn't obvious when it might be available.
Selden

bh
Posts: 1547
Joined: 17.12.2002
With us: 21 years 5 months
Location: Oxford, England

Re: Bloom?

Post #3by bh » 30.09.2010, 13:57

Why would you want that feature?... just curious.
regards...bh.

Topic author
Verz Veraldi
Posts: 55
Joined: 16.09.2010
With us: 13 years 8 months
Location: In front of my computer

Re: Bloom?

Post #4by Verz Veraldi » 01.10.2010, 05:09

Hoo, I'm glad there will be a bloom, even it'll be a long time.. well, why would i want it? simple, have you ever watch a space based discovery films? like the most recent one, 'Into the universe with stephen hawking', most films like that uses bloom in the space animation.. Celestia will look awesome with that.. looks more alive.. get it? :D
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...

Osprey
Posts: 14
Joined: 09.09.2008
With us: 15 years 8 months

Re: Bloom?

Post #5by Osprey » 01.10.2010, 07:32

More alive? Not so many men saw Earth from space and I think they was not drunk to see blooms:)

/me belive that hdr will finished in someone day.

Topic author
Verz Veraldi
Posts: 55
Joined: 16.09.2010
With us: 13 years 8 months
Location: In front of my computer

Re: Bloom?

Post #6by Verz Veraldi » 01.10.2010, 11:40

heh, good point.. :wink: But true, it's more alive.. It's like "What's the point of adding specular and bump but no bloom?!" :)
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...

Avatar
Fenerit M
Posts: 1880
Joined: 26.03.2007
Age: 17
With us: 17 years 2 months
Location: Thyrrenian sea

Re: Bloom?

Post #7by Fenerit » 02.10.2010, 22:52

Verz Veraldi wrote:heh, good point.. :wink: But true, it's more alive.. It's like "What's the point of adding specular and bump but no bloom?!" :)

Because their costs in shader's calcolus are lesser. If instead of specular one use reflectance and or transmit shaders, is more onerous.
Never at rest.
Massimo


Return to “Development”