Changing textures over (real) time...
Posted: 13.05.2010, 20:44
While reading thread http://www.shatters.net/forum/viewtopic.php?f=7&t=15908 about "Jupiter lost something", seeing a movie last week about the observations of the Sun (e.g. fluctuating Sunspot intensity in periods of 11 years), and seeing textures of Neptune with or without the Great Dark Spot, I was wondering would it be nice that for known, famous and scientific important changes on Celestial bodies over time, the textures used in Celestia could also automatically change in a certain way.
For instance the granulated features, and animated solar flares of the Sun (by Runar and Frank) are already a very good first step.
I must also say that I enormously appriciate the current available highly detailed maps of our terrestrial planets and some famous Moons. GREAT
Fortunately, those objects stay pretty stable over time, so keep on going all the good work here![Exclamation :!:](./images/smilies/icon_exclaim.gif)
I was just wondering if changing feartures over (real) time somehow could be possible in Celestia and if it should be worth developing something like that in Celestia. By the way, also knowing this probably cost an enourmous lot work and time
... But let's bring up the idea and discuss here...
Marco
![Idea :idea:](./images/smilies/icon_idea.gif)
For instance the granulated features, and animated solar flares of the Sun (by Runar and Frank) are already a very good first step.
I must also say that I enormously appriciate the current available highly detailed maps of our terrestrial planets and some famous Moons. GREAT
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Fortunately, those objects stay pretty stable over time, so keep on going all the good work here
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
I was just wondering if changing feartures over (real) time somehow could be possible in Celestia and if it should be worth developing something like that in Celestia. By the way, also knowing this probably cost an enourmous lot work and time
![Neutral :|](./images/smilies/icon_neutral.gif)
Marco