Too Slow In Debug Mode

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
Russell

Too Slow In Debug Mode

Post #1by Russell » 12.03.2002, 06:36

I'm only getting 10fps, which when I add the other stuff I'm doing makes the whole thing unusable. The biggest problem is that Microsoft's compiler turns off inlining in debug mode, but I turned off debugging for render.cpp and octree.cpp and there was no improvement.

Any suggestions? Has anyone had similar problems? I'm running on a P3-600 with a TNT2 card and 256MB of RAM.

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