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eigen error on mac?
Posted: 18.07.2009, 06:50
by Markerz
errors appeared while i was compiling celestia on mac, maybe it's something about eigen. the errors and log are below
?? 1.png
log:http://files.getdropbox.com/u/548739/log.rtf
what's the problem?
Re: eigen error on mac?
Posted: 18.07.2009, 10:18
by Chuft-Captain
SVN is broken at the moment because Chris is incorporating a new library into the program.
Depending on when he completes this work and checks in his code, it may be some time before the SVN code is able to be built.
CC
Re: eigen error on mac?
Posted: 18.07.2009, 11:53
by chris
I'm trying to keep the code in SVN buildable through the conversion, but last night I made a mistake and forgot to commit an important file. I just committed a fix, so you should be able to build now.
--Chris
Re: eigen error on mac?
Posted: 18.07.2009, 13:02
by t00fri
chris wrote:I'm trying to keep the code in SVN buildable through the conversion, but last night I made a mistake and forgot to commit an important file. I just committed a fix, so you should be able to build now.
--Chris
Everything working fine now...
Fridger
Re: eigen error on mac?
Posted: 19.07.2009, 00:21
by Markerz
still get the same error and i'm going to reinstall xcode and try again later.
Re: eigen error on mac?
Posted: 19.07.2009, 06:38
by Markerz
still failed on mac (work fine on windows but hdr is still not working) 16 errors. the same errors as that in the first post, except render.cpp, render.cpp is ok now
Re: eigen error on mac?
Posted: 22.07.2009, 07:03
by Markerz
svn 4789 is buildable. although it showed me 12 errors : ".......[: too many arguments" while running custom shell script. the building is successful.
i just found that what i built yesterday was tag/ 1.6.0 ,the trunk version compiling still has errors. mac version, windows hdr version are still not buildable
Re: eigen error on mac?
Posted: 23.07.2009, 16:10
by chris
We're working hard to keep all versions buildable during the conversion to Eigen. I'll have the Mac version running again today, but the HDR code path will take a bit longer than that.
--Chris