Hi , i'm developing the sound subsystem for celestia based on the fmod sound api. Incase anyone else has developed the sound system kindly let me know.
The sound system is expected to be complete within few dayz...
I'll give the patch to the celestia author and i'd like to know any comments regarding that so that i can improve upon that.
If anyone has any other idea to implement the sound system kindly
Mail me at:astroballu@yahoo.com
Thanks,
Gautham[/url]
Hello , I'm developing a sound subsystem for celestia .
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Topic authorastroballu
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Topic authorastroballu
- Posts: 6
- Joined: 11.11.2002
- With us: 22 years 3 months
i've competed the implementation of sound system
Hi All ,
After some dayz of hard work digging through the code.... i've almost completed the sound subsystem for celestia. But its great that the Author has designed celestia in a neat way :D .
I had lotsa linking issues which after some time got sorted and i finally compiled and linked my code and got the executible.
The sound is intended for the description during the running of demo scripts. The sound plays as a backgroung process (i had to do some multithreading :roll: ) to avoid any wait till the file ends and the UI freeze. I've added a command
playsound {file "soundfile"}
soundifle can have be mp3/wav/ogg/wma ....
As i cound not find any platform independent thread library .i had to go for windows thread library. So the one i have now works well on windows environment.
If anyone wants the code fixes
Mail me
and i'll send them as attachement!!!
Thanks,
Astroballu
After some dayz of hard work digging through the code.... i've almost completed the sound subsystem for celestia. But its great that the Author has designed celestia in a neat way :D .
I had lotsa linking issues which after some time got sorted and i finally compiled and linked my code and got the executible.
The sound is intended for the description during the running of demo scripts. The sound plays as a backgroung process (i had to do some multithreading :roll: ) to avoid any wait till the file ends and the UI freeze. I've added a command
playsound {file "soundfile"}
soundifle can have be mp3/wav/ogg/wma ....
As i cound not find any platform independent thread library .i had to go for windows thread library. So the one i have now works well on windows environment.
If anyone wants the code fixes
Mail me
and i'll send them as attachement!!!
Thanks,
Astroballu