Hello , I'm developing a sound subsystem for celestia .

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Topic author
astroballu
Posts: 6
Joined: 11.11.2002
With us: 22 years 3 months

Hello , I'm developing a sound subsystem for celestia .

Post #1by astroballu » 11.11.2002, 09:19

Hi , i'm developing the sound subsystem for celestia based on the fmod sound api. Incase anyone else has developed the sound system kindly let me know.

The sound system is expected to be complete within few dayz...
I'll give the patch to the celestia author and i'd like to know any comments regarding that so that i can improve upon that.
If anyone has any other idea to implement the sound system kindly
Mail me at:astroballu@yahoo.com

Thanks,
Gautham[/url]

Rassilon
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Post #2by Rassilon » 11.11.2002, 10:33

I would hope this applies sound to planetary surfaces only...as in space no one can hear you scream :mrgreen:
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

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selden
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Post #3by selden » 11.11.2002, 12:13

Well, that's not *quite* true. Electromagnetic radiatin and fluctuating magnetic fields can be translated into sounds easily enough. Also, there are some sound files on the Web that were translated (frequency shifted) from the various solar oscillation modes.
Selden

Darkmiss
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Post #4by Darkmiss » 11.11.2002, 22:36

I want my Whoooooshes, and Rumbles..... :D
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Don. Edwards
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Post #5by Don. Edwards » 11.11.2002, 22:43

The voyager spacecraft recorded the sound of moving over the edge of the magnetic fields of jupiter and saturn. I believe the called it the bowshock. This would be interesting to implement as you aprouch a large planet.

Topic author
astroballu
Posts: 6
Joined: 11.11.2002
With us: 22 years 3 months

i've competed the implementation of sound system

Post #6by astroballu » 12.11.2002, 14:32

Hi All ,
After some dayz of hard work digging through the code.... i've almost completed the sound subsystem for celestia. But its great that the Author has designed celestia in a neat way :D .
I had lotsa linking issues which after some time got sorted and i finally compiled and linked my code and got the executible.

The sound is intended for the description during the running of demo scripts. The sound plays as a backgroung process (i had to do some multithreading :roll: ) to avoid any wait till the file ends and the UI freeze. I've added a command
playsound {file "soundfile"}
soundifle can have be mp3/wav/ogg/wma ....

As i cound not find any platform independent thread library .i had to go for windows thread library. So the one i have now works well on windows environment.

If anyone wants the code fixes
Mail me
and i'll send them as attachement!!!

Thanks,
Astroballu


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